2025-11-01 17:03:58 +08:00
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using UnityEngine;
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2025-11-01 15:18:34 +08:00
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namespace HideCharacter
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{
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public class HideList
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{
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2025-11-01 17:03:58 +08:00
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public KeyCode hotkey = KeyCode.F5;
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2025-11-01 15:18:34 +08:00
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public bool hideTail = true;
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public bool hideEyes = true;
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public bool hideEyebrow = true;
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public bool hideHair = true;
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public bool hideMouth = true;
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public bool hideArmLeft = true;
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public bool hideArmRight = false;
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public bool hideThighLeft = true;
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public bool hideThighRight = true;
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public bool hideWeapon = false;
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public bool hideHealthBar = true;
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}
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}
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