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DuckovMods/UIFrame/ModBehaviour.cs

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2025-11-04 17:05:34 +08:00
using Duckov.Options.UI;
using UnityEngine;
namespace UIFrame
{
public class ModBehaviour:Duckov.Modding.ModBehaviour
{
protected override void OnAfterSetup()
{
Debug.Log("OnAfterSetup");
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}
protected override void OnBeforeDeactivate()
{
Debug.Log("OnBeforeDeactivate");
}
}
}