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DuckovMods/UIFrame/Utilities/GameObjectTool.cs

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2025-11-05 21:34:21 +08:00
using System.Collections.Generic;
using UnityEngine;
namespace UIFrame.Utilities
{
public class GameObjectTool
{
/// <summary>
/// 在指定父对象下查找第一个匹配名称的子GameObject可以是孙子、曾孙等
/// </summary>
/// <param name="parent">要查找的父Transform。</param>
/// <param name="name">要查找的GameObject的名称。</param>
/// <returns>找到的GameObject如果未找到则返回null。</returns>
public static GameObject? FindChildByName(Transform parent, string name)
{
// 查找父对象本身是否就是目标对象
if (parent.name.Equals(name))
{
return parent.gameObject;
}
// 遍历所有直接子对象
foreach (Transform child in parent)
{
// 检查当前子对象是否是目标对象
if (child.name.Equals(name))
{
return child.gameObject;
}
// 递归查找子对象的子对象
var found = FindChildByName(child, name);
if (found)
{
return found;
}
}
return null;
}
/// <summary>
/// 在指定父对象下查找所有匹配名称的子GameObject可以是孙子、曾孙等不区分大小写。
/// </summary>
/// <param name="parent">要查找的父Transform。</param>
/// <param name="name">要查找的GameObject的名称。</param>
/// <returns>所有找到的GameObject列表。</returns>
public static List<GameObject> FindChildrenByName(Transform parent, string name)
{
var foundObjects = new List<GameObject>();
FindChildrenByNameRecursive(parent, name, foundObjects);
return foundObjects;
}
private static void FindChildrenByNameRecursive(Transform currentTransform, string name, List<GameObject> foundObjects)
{
// 检查当前对象是否是目标对象
if (currentTransform.name.Equals(name))
{
foundObjects.Add(currentTransform.gameObject);
}
// 遍历所有子对象并递归查找
foreach (Transform child in currentTransform)
{
FindChildrenByNameRecursive(child, name, foundObjects);
}
}
}
}