Files
DuckovMods/SceneView/TreeViewNode.cs

387 lines
14 KiB
C#
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using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace SceneView
{
public class TreeViewNode : MonoBehaviour
{
public TreeViewNode? parent;
public RectTransform? rectTransform;
public TextMeshProUGUI? text;
public Button? label;
public GameObject? child;
public RectTransform? childRectTransform;
public VerticalLayoutGroup? verticalLayout;
public Button? objectEnable;
public TextMeshProUGUI? objectText;
public float buttonHeight = 50;
private string originalText = "";
private void Awake()
{
CreateUI();
}
[ContextMenu("CreateUI")]
public void CreateUI()
{
// 获取 RectTransform 组件,如果不存在则添加
if (rectTransform == null)
{
rectTransform = GetComponent<RectTransform>();
if (rectTransform == null) rectTransform = gameObject.AddComponent<RectTransform>();
if (rectTransform == null)
{
Debug.LogError("Failed to add RectTransform to the GameObject.");
return;
}
}
rectTransform.sizeDelta = new Vector2(0, buttonHeight);
rectTransform.anchorMin = Vector2.up;
rectTransform.anchorMax = Vector2.one;
var buttonConfig = ButtonConfig.Default;
buttonConfig.RectConfig.Pivot = new Vector2(0.5f, 1);
buttonConfig.RectConfig.AnchorMin = new Vector2(0, 1);
buttonConfig.RectConfig.AnchorMax = new Vector2(1, 1);
buttonConfig.RectConfig.SizeDelta = new Vector2(0, buttonHeight);
// 创建按钮并检查是否已存在
if (label == null)
{
var button = ControlUtilities.CreateButton(rectTransform, buttonConfig, null);
label = button.button;
text = button.text;
if (text == null)
{
Debug.LogError("Failed to get button text.");
return;
}
text.alignment = TextAlignmentOptions.MidlineLeft;
}
if (objectEnable == null)
{
var button = ControlUtilities.CreateButton(rectTransform, buttonConfig, null);
objectEnable = button.button;
objectText = button.text;
button.text.text = "-";
button.button.image.color = Color.yellow;
var rect = objectEnable.GetComponent<RectTransform>();
rect.anchorMin = Vector2.one;
rect.anchorMax = Vector2.one;
rect.pivot = Vector2.one / 2;
rect.sizeDelta = new Vector2(30, 30);
rect.anchoredPosition = new Vector2(-25, -25);
}
// 检查子对象是否存在
child = transform.Find("content")?.gameObject;
if (child == null)
{
child = new GameObject("content");
child.transform.SetParent(rectTransform, false);
if (child == null)
{
Debug.LogError("Failed to create or set parent for child content.");
return;
}
childRectTransform = child.AddComponent<RectTransform>();
if (childRectTransform == null)
{
Debug.LogError("Failed to add RectTransform to the child content.");
return;
}
}
else
{
childRectTransform = child.GetComponent<RectTransform>();
if (childRectTransform == null)
{
Debug.LogError("Failed to get RectTransform for the child content.");
return;
}
}
childRectTransform.anchorMin = new Vector2(0, 1);
childRectTransform.anchorMax = new Vector2(1, 1);
childRectTransform.pivot = new Vector2(0.5f, 1);
childRectTransform.offsetMax = new Vector2(0, -buttonHeight);
childRectTransform.offsetMin = new Vector2(0, 0);
verticalLayout = child.GetComponent<VerticalLayoutGroup>();
var sizeFitter = child.GetComponent<ContentSizeFitter>();
if (verticalLayout == null)
{
verticalLayout = child.AddComponent<VerticalLayoutGroup>();
if (verticalLayout == null)
{
Debug.LogError("Failed to add VerticalLayoutGroup to the child content.");
return;
}
}
if (sizeFitter == null)
{
sizeFitter = child.AddComponent<ContentSizeFitter>();
if (sizeFitter == null)
{
Debug.LogError("Failed to add ContentSizeFitter to the child content.");
return;
}
}
verticalLayout.padding.top = 2;
verticalLayout.padding.bottom = 4;
verticalLayout.spacing = 2;
verticalLayout.childControlHeight = false;
verticalLayout.childControlWidth = true;
sizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
public void InsertChild(RectTransform childRectTransform)
{
if (child != null && childRectTransform != null)
// 将子节点添加到 content 容器中
childRectTransform.SetParent(child.transform, false);
}
private void OnExpand(GameObject go)
{
if (!go) return;
CanvasControl.FocusGameObject = go;
Expand();
}
private void Expand()
{
if (child == null)
{
Debug.LogError("Child content not found.");
return;
}
child.SetActive(!child.activeSelf);
UpdateHeight();
// 更新名称以模拟动画效果
if (child.activeSelf)
{
if (text != null) text.text = originalText + " ↓"; // 下三角符号
}
else
{
if (text != null) text.text = originalText + " →"; // 右三角符号
}
}
public void UpdateHeight()
{
if (child == null || childRectTransform == null || rectTransform == null)
{
Debug.LogError("Failed to update height. Child, ChildRectTransform, or RectTransform is null.");
return;
}
if (child.activeSelf)
rectTransform.sizeDelta =
new Vector2(rectTransform.sizeDelta.x, buttonHeight + childRectTransform.sizeDelta.y);
else
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, buttonHeight);
if (parent != null)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(parent.childRectTransform);
parent.UpdateHeight();
}
}
private IEnumerator DisplayGameObjectStructureCoroutineImpl(GameObject targetObject, int depth,
Action onComplete = null)
{
if (targetObject == null)
{
// 如果目标对象为空,则遍历场景中的所有对象
var rootObjects = SceneManager.GetActiveScene().GetRootGameObjects();
var totalRootObjects = rootObjects.Length;
var completedRootObjects = 0;
originalText = $"场景{SceneManager.GetActiveScene().name}";
if (text) text.text = originalText;
foreach (var rootObject in rootObjects)
{
if (!rootObject) continue;
var childNode = new GameObject($"{rootObject.name}").AddComponent<TreeViewNode>();
childNode.transform.SetParent(childRectTransform, false);
childNode.parent = this;
childNode.CreateUI();
StartCoroutine(childNode.DisplayGameObjectStructureCoroutineImpl(rootObject, depth + 1,
() =>
{
completedRootObjects++;
if (completedRootObjects == totalRootObjects)
{
// 所有根对象及其子对象都已处理完成
onComplete?.Invoke();
Expand();
}
}));
yield return null;
}
yield break;
}
if (targetObject.name == CanvasControl.ViewCanvasName)
yield break;
label?.onClick.RemoveAllListeners();
label?.onClick.AddListener(() =>OnExpand(targetObject));
ClearChildNodes();
originalText = GetIndentedName(targetObject.name, depth);
if (text != null) text.text = originalText;
objectEnable.onClick.AddListener(() => OnObjectEnable(targetObject, objectEnable, objectText));
UpdateObjButton(targetObject, objectEnable, objectText);
var components = targetObject.GetComponents<Behaviour>();
foreach (var component in components)
{
if (childRectTransform == null)
{
Debug.LogError("childRectTransform is null");
continue;
}
var config = ButtonConfig.Default;
config.RectConfig.SizeDelta = new Vector2(0, 40);
config.BackgroundColor = Color.green;
config.Text = new string(' ', (depth + 1) * 2) + component.GetType().Name;
var buttonBack = ControlUtilities.CreateButton(childRectTransform, config, null);
if (buttonBack.button == null)
{
Debug.LogError("buttonBack.button is null");
continue;
}
var button = buttonBack.button;
var comp = component;
buttonBack.button.onClick.AddListener(() => OnButtonClick(button, comp));
yield return null;
}
// 计数器,用于跟踪子协程的数量
var childCount = targetObject.transform.childCount;
var completedChildren = 0;
var allChildrenExpanded = false;
// 遍历目标对象的所有子对象
foreach (Transform childTransform in targetObject.transform)
{
if (childTransform == null)
{
Debug.LogError("Child transform is null.");
continue;
}
var childNode = new GameObject($"{childTransform.gameObject.name}").AddComponent<TreeViewNode>();
childNode.transform.SetParent(childRectTransform, false);
childNode.parent = this;
childNode.CreateUI();
StartCoroutine(childNode.DisplayGameObjectStructureCoroutineImpl(childTransform.gameObject, depth + 1,
() =>
{
completedChildren++;
if (completedChildren == childCount) allChildrenExpanded = true;
}));
yield return null;
}
// 等待所有子协程完成
while (!allChildrenExpanded && childCount > 0) yield return null;
// 调用完成回调
onComplete?.Invoke();
// 在所有子节点初始化完毕后调用Expand
Expand();
}
public IEnumerator DisplayGameObjectStructureCoroutine(GameObject targetObject, int depth = 0)
{
yield return DisplayGameObjectStructureCoroutineImpl(targetObject, depth);
}
private string GetIndentedName(string name, int depth)
{
var indent = "";
for (var i = 0; i < depth; i++) indent += $"{i}_";
return $"{indent}_{name}";
}
public void ClearChildNodes()
{
if (childRectTransform != null)
foreach (Transform childRectTransform in this.childRectTransform)
Destroy(childRectTransform.gameObject);
}
private void OnButtonClick(Button button, Behaviour component)
{
if (button == null)
{
Debug.LogError("button is null");
return;
}
if (component == null)
{
Debug.LogError("component is null");
return;
}
// 切换组件的启用状态
var isEnabled = !component.enabled;
component.enabled = isEnabled;
// 根据组件的启用状态修改按钮背景颜色
button.image.color = isEnabled ? Color.green : Color.red;
}
private void OnObjectEnable(GameObject gameObject, Button button, TMP_Text text)
{
Debug.Log($"设置{gameObject.name}={!gameObject.activeSelf}");
gameObject.SetActive(!gameObject.activeSelf);
UpdateObjButton(gameObject, button, text);
}
private void UpdateObjButton(GameObject gameObject, Button button, TMP_Text text)
{
if (gameObject.activeSelf)
{
button.image.color = Color.green;
text.text = "√";
}
else
{
button.image.color = Color.red;
text.text = "×";
}
}
}
}