14 lines
331 B
C#
14 lines
331 B
C#
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using HarmonyLib;
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using UnityEngine;
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namespace SceneView
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{
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// [HarmonyPatch(typeof(GameObject), "Internal_CreateGameObject")]
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// public class PatchGameObjectStart
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// {
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// static void Postfix(GameObject __instance)
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// {
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// Debug.Log($"{__instance.name}初始化了");
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// }
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// }
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}
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