15 lines
316 B
C#
15 lines
316 B
C#
|
|
using System;
|
||
|
|
using HarmonyLib;
|
||
|
|
using Object = UnityEngine.Object;
|
||
|
|
|
||
|
|
namespace SceneView
|
||
|
|
{
|
||
|
|
[HarmonyPatch(typeof(Object), nameof(Object.Destroy), new Type[] { typeof(Object)})]
|
||
|
|
public class PatchObjectDestroy
|
||
|
|
{
|
||
|
|
private static void Postfix(Object __instance)
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|