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DuckovMods/SceneView/PatchObjectDestroy.cs

15 lines
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using System;
using HarmonyLib;
using Object = UnityEngine.Object;
namespace SceneView
{
[HarmonyPatch(typeof(Object), nameof(Object.Destroy), new Type[] { typeof(Object)})]
public class PatchObjectDestroy
{
private static void Postfix(Object __instance)
{
}
}
}