Files
DuckovMods/UIFrame/Patch/PatchSpriteRendererLocalizorRefresh.cs

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using HarmonyLib;
using SodaCraft.Localizations;
using System.Reflection;
using UnityEngine;
namespace UIFrame.Patch
{
[HarmonyPatch(typeof(SpriteRendererLocalizor), "Refresh")]
public class PatchSpriteRendererLocalizorRefresh
{
private static FieldInfo spriteRendererField = AccessTools.Field(typeof(SpriteRendererLocalizor), "spriteRenderer");
public static void Postfix(SpriteRendererLocalizor __instance)
{
if (GameOriginMainMenuUI.titleSprite != null && spriteRendererField != null)
{
SpriteRenderer targetSpriteRenderer = spriteRendererField.GetValue(__instance) as SpriteRenderer;
if (targetSpriteRenderer != null)
{
targetSpriteRenderer.sprite = GameOriginMainMenuUI.titleSprite;
}
else
{
UnityEngine.Debug.LogWarning($"Harmony Patch: Failed to get SpriteRenderer from {__instance.gameObject.name} (SpriteRendererLocalizor component)'s spriteRenderer field. Value was null or not a SpriteRenderer.");
}
} else if (GameOriginMainMenuUI.titleSprite == null) {
UnityEngine.Debug.LogWarning("Harmony Patch: GameOriginMainMenuUI.titleSprite is null, skipping sprite assignment.");
} else if (spriteRendererField == null){
UnityEngine.Debug.LogError("Harmony Patch: Failed to find 'spriteRenderer' field in SpriteRendererLocalizor. Is the field name correct or has it changed?");
}
}
}
}