Files
DuckovMods/UIFrame/UIFrameWorker.cs

75 lines
2.4 KiB
C#
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2025-11-05 21:34:21 +08:00
using System;
using System.Collections.Generic;
using TMPro;
using UIFrameAPI;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TextCore.LowLevel;
namespace UIFrame
{
public class UIFrameWorker : UIFrameAPIComponent
{
public GameOriginMainMenuUI gameOriginMainMenuUI = new GameOriginMainMenuUI();
public Dictionary<string, Canvas> canvasDic = new Dictionary<string, Canvas>();
// private void Awake()
// {
// gameOriginMainMenuUI.Initialize();
// }
//
// private void OnDestroy()
// {
// gameOriginMainMenuUI.Cleanup();
// }
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public override bool SetTitleImage(Sprite sprite)
{
return gameOriginMainMenuUI.SetTitle(sprite);
}
public override bool SetTitleText(string text)
{
return gameOriginMainMenuUI.SetTitleText(text);
}
public override bool SetTitlePosition(Vector3 position)
{
return gameOriginMainMenuUI.SetTitleLocalPosition(position);
}
public override bool SetTitleTextPosition(Vector3 position)
{
return gameOriginMainMenuUI.SetTitleTextPosition(position);
}
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// public override TMP_FontAsset CreateFontAsset(string fontFilePath)
// {
// var font = Font.CreateDynamicFontFromOSFont(fontFilePath, 24);
// var tmpFont = TMP_FontAsset.CreateFontAsset(
// font,
// samplingPointSize: 72, // 采样点大小,影响字体质量
// atlasPadding: 4, // 图集内字符间距
// renderMode: GlyphRenderMode.SDFAA, // 推荐使用 SDF 抗锯齿模式
// atlasWidth: 1024, // 图集宽度 (2的幂)
// atlasHeight: 1024, // 图集高度 (2的幂)
// atlasPopulationMode: AtlasPopulationMode.Dynamic, // 动态填充
// enableMultiAtlasSupport: true // 启用多图集支持
// );
// return tmpFont;
// }
// public override bool SetFont(TMP_FontAsset font)
// {
// return gameOriginMainMenuUI.SetFont(font);
// }
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public override Texture2D? LoadTexture(string imageFilePath)
{
return Utilities.ImageLoader.LoadImageFromFile(imageFilePath);
}
}
}