diff --git a/DuckovMods.sln b/DuckovMods.sln
index dd6fa68..2388e59 100644
--- a/DuckovMods.sln
+++ b/DuckovMods.sln
@@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HideCharacter", "HideCharac
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HitFeedback", "HitFeedback\HitFeedback.csproj", "{FEA30679-27B6-4413-91A5-EB08FCD9F02B}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIFrame", "UIFrame\UIFrame.csproj", "{78BAF98F-64B2-41EB-BA04-2381E1D37AC8}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -27,6 +29,10 @@ Global
{FEA30679-27B6-4413-91A5-EB08FCD9F02B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FEA30679-27B6-4413-91A5-EB08FCD9F02B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FEA30679-27B6-4413-91A5-EB08FCD9F02B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {78BAF98F-64B2-41EB-BA04-2381E1D37AC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {78BAF98F-64B2-41EB-BA04-2381E1D37AC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {78BAF98F-64B2-41EB-BA04-2381E1D37AC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {78BAF98F-64B2-41EB-BA04-2381E1D37AC8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/DuckovMods.sln.DotSettings.user b/DuckovMods.sln.DotSettings.user
index 7bbf89a..80fb4fb 100644
--- a/DuckovMods.sln.DotSettings.user
+++ b/DuckovMods.sln.DotSettings.user
@@ -4,6 +4,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
@@ -12,13 +13,16 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
diff --git a/HideCharacter/HideCharacter.csproj b/HideCharacter/HideCharacter.csproj
index 0fe0968..7ab7c62 100644
--- a/HideCharacter/HideCharacter.csproj
+++ b/HideCharacter/HideCharacter.csproj
@@ -49,4 +49,8 @@
+
+
+
+
diff --git a/HideCharacter/HideCharacterComponent.cs b/HideCharacter/HideCharacterComponent.cs
index d5d481a..258d417 100644
--- a/HideCharacter/HideCharacterComponent.cs
+++ b/HideCharacter/HideCharacterComponent.cs
@@ -12,7 +12,7 @@ namespace HideCharacter
public class HideCharacterComponent : MonoBehaviour
{
- public HideList? hideList = new HideList();
+
public bool hide { get; private set; } = false;
private List rendererList = new List();
private GameObject?
@@ -39,45 +39,6 @@ namespace HideCharacter
LevelManager.OnLevelInitialized+=OnSceneLoaded;
SceneManager.sceneUnloaded += OnSceneUnloaded;
- var dllDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
- var configFilePath = Path.Combine(dllDirectory, "config.json");
- if (File.Exists(configFilePath))
- {
- try
- {
- var jsonString = File.ReadAllText(configFilePath);
- hideList = JsonConvert.DeserializeObject(jsonString);
- }
- catch (JsonSerializationException ex) // 捕获 Newtonsoft.Json 特有的异常
- {
- Debug.LogError($"JSON 反序列化错误 (Newtonsoft.Json): {ex.Message}");
- }
- catch (IOException ex)
- {
- Debug.LogError($"文件读取错误: {ex.Message}");
- }
- catch (Exception ex)
- {
- Debug.LogError($"加载配置文件时发生未知错误: {ex.Message}");
- }
- }
- else
- {
- Debug.LogWarning($"配置文件 '{configFilePath}' 不存在。将使用默认设置。");
- try
- {
- var jsonString = JsonConvert.SerializeObject(hideList, Formatting.Indented);
- File.WriteAllText(configFilePath, jsonString);
- }
- catch (IOException ex)
- {
- Debug.LogError($"创建配置文件时发生错误: {ex.Message}");
- }
- catch (Exception ex)
- {
- Debug.LogError($"创建配置文件时发生未知错误: {ex.Message}");
- }
- }
}
private void OnDisable()
@@ -205,7 +166,7 @@ namespace HideCharacter
private void Update()
{
- if (Input.GetKeyDown(hideList?.hotkey ?? KeyCode.F5))
+ if (Input.GetKeyDown(ModBehaviour.hideList?.hotkey ?? KeyCode.F5))
{
hide = !hide;
SetCharacterHide(hide);
@@ -214,6 +175,7 @@ namespace HideCharacter
public void SetCharacterHide(bool hide)
{
+ var hideList = ModBehaviour.hideList;
if (hideList != null)
{
tail?.SetActive(!(hide && hideList.hideTail));
diff --git a/HideCharacter/ModBehaviour.cs b/HideCharacter/ModBehaviour.cs
index 891bf90..cb28a0e 100644
--- a/HideCharacter/ModBehaviour.cs
+++ b/HideCharacter/ModBehaviour.cs
@@ -1,5 +1,9 @@
+using System;
+using System.IO;
+using System.Reflection;
using HarmonyLib;
+using Newtonsoft.Json;
using UnityEngine;
using Object = UnityEngine.Object; // 确保引入 UnityEngine 命名空间
@@ -10,9 +14,18 @@ namespace HideCharacter
public static HideCharacterComponent? hideHideCharacterManager=null;
private const string CHILD_GAMEOBJECT_NAME = "HideCharacterManager";
- public string MOD_ID = "HideCharacter";
+ public const string MOD_ID = "HideCharacter";
+ public const string MOD_NAME = "隐藏角色设置";
private Harmony _harmony;
+
+ public bool loadedConfigApi = false;
+ public static HideList? hideList = new HideList();
+ private void Awake()
+ {
+ loadedConfigApi = Api.ModConfigAPI.Initialize();
+ }
+
protected override void OnAfterSetup()
{
AddHideComponent();
@@ -21,6 +34,47 @@ namespace HideCharacter
_harmony=new Harmony(MOD_ID);
_harmony.PatchAll();
}
+ var dllDirectory = info.path;
+ var configFilePath = Path.Combine(dllDirectory, "config.json");
+ if (File.Exists(configFilePath))
+ {
+ try
+ {
+ var jsonString = File.ReadAllText(configFilePath);
+ hideList = JsonConvert.DeserializeObject(jsonString);
+ }
+ catch (JsonSerializationException ex) // 捕获 Newtonsoft.Json 特有的异常
+ {
+ Debug.LogError($"JSON 反序列化错误 (Newtonsoft.Json): {ex.Message}");
+ }
+ catch (IOException ex)
+ {
+ Debug.LogError($"文件读取错误: {ex.Message}");
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"加载配置文件时发生未知错误: {ex.Message}");
+ }
+ }
+ else
+ {
+ Debug.LogWarning($"配置文件 '{configFilePath}' 不存在。将使用默认设置。");
+ try
+ {
+ var jsonString = JsonConvert.SerializeObject(hideList, Formatting.Indented);
+ File.WriteAllText(configFilePath, jsonString);
+ }
+ catch (IOException ex)
+ {
+ Debug.LogError($"创建配置文件时发生错误: {ex.Message}");
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"创建配置文件时发生未知错误: {ex.Message}");
+ }
+ }
+ if(Api.ModConfigAPI.IsAvailable())
+ AddConfigSetting();
}
protected override void OnBeforeDeactivate()
@@ -48,6 +102,18 @@ namespace HideCharacter
if (hideHideCharacterManager)
Destroy(hideHideCharacterManager?.gameObject);
}
+
+ private void AddConfigSetting()
+ {
+
+ Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_NAME,"hideArmor","隐藏装备",hideList.hideArmor);
+
+ }
+
+ private void OnConfigChange()
+ {
+
+ }
}
}
diff --git a/HideCharacter/obj/Debug/HideCharacter.GeneratedMSBuildEditorConfig.editorconfig b/HideCharacter/obj/Debug/HideCharacter.GeneratedMSBuildEditorConfig.editorconfig
index 63f724d..77304fd 100644
--- a/HideCharacter/obj/Debug/HideCharacter.GeneratedMSBuildEditorConfig.editorconfig
+++ b/HideCharacter/obj/Debug/HideCharacter.GeneratedMSBuildEditorConfig.editorconfig
@@ -1,6 +1,6 @@
is_global = true
build_property.RootNamespace = HideCharacter
-build_property.ProjectDir = D:\vs_project\DuckovMods\HideCharacter\
+build_property.ProjectDir = d:\vs_project\DuckovMods\HideCharacter\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.CsWinRTUseWindowsUIXamlProjections = false
diff --git a/HideCharacter/obj/Debug/HideCharacter.assets.cache b/HideCharacter/obj/Debug/HideCharacter.assets.cache
index 558bae3..7ab4973 100644
Binary files a/HideCharacter/obj/Debug/HideCharacter.assets.cache and b/HideCharacter/obj/Debug/HideCharacter.assets.cache differ
diff --git a/HideCharacter/obj/Debug/HideCharacter.csproj.AssemblyReference.cache b/HideCharacter/obj/Debug/HideCharacter.csproj.AssemblyReference.cache
index 3b144c9..305f460 100644
Binary files a/HideCharacter/obj/Debug/HideCharacter.csproj.AssemblyReference.cache and b/HideCharacter/obj/Debug/HideCharacter.csproj.AssemblyReference.cache differ
diff --git a/HideCharacter/obj/Release/HideCharacter.AssemblyInfo.cs b/HideCharacter/obj/Release/HideCharacter.AssemblyInfo.cs
index 5aaf9c3..0cb9f47 100644
--- a/HideCharacter/obj/Release/HideCharacter.AssemblyInfo.cs
+++ b/HideCharacter/obj/Release/HideCharacter.AssemblyInfo.cs
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.1")]
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.1+2af09007f967b42ac04776167f814297d14582e3")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.1+2b7943339c8fff4147e07028e81b3fff19ff0d80")]
[assembly: System.Reflection.AssemblyProductAttribute("HideCharacter")]
[assembly: System.Reflection.AssemblyTitleAttribute("HideCharacter")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.1")]
diff --git a/HideCharacter/obj/Release/HideCharacter.AssemblyInfoInputs.cache b/HideCharacter/obj/Release/HideCharacter.AssemblyInfoInputs.cache
index b46af9b..1f63b6c 100644
--- a/HideCharacter/obj/Release/HideCharacter.AssemblyInfoInputs.cache
+++ b/HideCharacter/obj/Release/HideCharacter.AssemblyInfoInputs.cache
@@ -1 +1 @@
-a90e2d9f75649545c1c6af7e34c572d4df6020158a0438630a9add7fb701918c
+881e0b84476729ea6e67f155d7d840fd64b730af85f17eb2df102486efe4db4b
diff --git a/HideCharacter/obj/Release/HideCharacter.csproj.AssemblyReference.cache b/HideCharacter/obj/Release/HideCharacter.csproj.AssemblyReference.cache
index 3b144c9..305f460 100644
Binary files a/HideCharacter/obj/Release/HideCharacter.csproj.AssemblyReference.cache and b/HideCharacter/obj/Release/HideCharacter.csproj.AssemblyReference.cache differ
diff --git a/HideCharacter/obj/Release/HideCharacter.csproj.CoreCompileInputs.cache b/HideCharacter/obj/Release/HideCharacter.csproj.CoreCompileInputs.cache
index 3811e62..de05f33 100644
--- a/HideCharacter/obj/Release/HideCharacter.csproj.CoreCompileInputs.cache
+++ b/HideCharacter/obj/Release/HideCharacter.csproj.CoreCompileInputs.cache
@@ -1 +1 @@
-e42d4e2d526b5e9021369ff53676b171dbb78a79de1d260ce81d1d37d0e46cf2
+cd9d2ad4bfd553f20993642bd029f6938ef1781f8d488fae23bb311c819125fb
diff --git a/HideCharacter/obj/Release/HideCharacter.dll b/HideCharacter/obj/Release/HideCharacter.dll
index 9de155b..808fe70 100644
Binary files a/HideCharacter/obj/Release/HideCharacter.dll and b/HideCharacter/obj/Release/HideCharacter.dll differ
diff --git a/HitFeedback/obj/Release/HitFeedback.AssemblyInfo.cs b/HitFeedback/obj/Release/HitFeedback.AssemblyInfo.cs
index 09cb1e4..bd1fb24 100644
--- a/HitFeedback/obj/Release/HitFeedback.AssemblyInfo.cs
+++ b/HitFeedback/obj/Release/HitFeedback.AssemblyInfo.cs
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+2af09007f967b42ac04776167f814297d14582e3")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+2b7943339c8fff4147e07028e81b3fff19ff0d80")]
[assembly: System.Reflection.AssemblyProductAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyTitleAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
diff --git a/HitFeedback/obj/Release/HitFeedback.AssemblyInfoInputs.cache b/HitFeedback/obj/Release/HitFeedback.AssemblyInfoInputs.cache
index 2be95b8..5e56970 100644
--- a/HitFeedback/obj/Release/HitFeedback.AssemblyInfoInputs.cache
+++ b/HitFeedback/obj/Release/HitFeedback.AssemblyInfoInputs.cache
@@ -1 +1 @@
-af2244db1221597efe6147a09f74a909205fbb96bd2548e7cd4320372ffd41b1
+1ef47fdca68bb8ba079c984a562e35f7d221eeaabc5c5290fb8b33cc52111227
diff --git a/HitFeedback/obj/Release/HitFeedback.csproj.AssemblyReference.cache b/HitFeedback/obj/Release/HitFeedback.csproj.AssemblyReference.cache
index 2f0b834..1b2ae5d 100644
Binary files a/HitFeedback/obj/Release/HitFeedback.csproj.AssemblyReference.cache and b/HitFeedback/obj/Release/HitFeedback.csproj.AssemblyReference.cache differ
diff --git a/SceneSnapshot/PrintTool.cs b/SceneSnapshot/PrintTool.cs
index 284a555..68fb704 100644
--- a/SceneSnapshot/PrintTool.cs
+++ b/SceneSnapshot/PrintTool.cs
@@ -1,6 +1,8 @@
using System;
+using System.Collections;
using System.Collections.Generic;
using System.IO;
+using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
@@ -11,6 +13,8 @@ namespace SceneSnapshot
internal class PrintTool : MonoBehaviour
{
private const string FOLDER_NAME = "GameObjectSnapshots";
+ private const int MAX_REFLECTION_DEPTH = 3; // 最大反射深度,防止循环引用或过深的对象图
+ private const int MAX_COLLECTION_ELEMENTS_TO_PRINT = 5; // 集合最多打印的元素数量
private void Update()
{
@@ -19,7 +23,6 @@ namespace SceneSnapshot
private void CaptureAndPrintSceneInfo()
{
-
var desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
var outputFolderPath = Path.Combine(desktopPath, FOLDER_NAME);
@@ -36,7 +39,7 @@ namespace SceneSnapshot
Debug.LogError($"创建文件夹失败: {outputFolderPath} - {ex.Message}");
return;
}
-
+
var activeSceneName = SceneManager.GetActiveScene().name;
var timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
var fileName = $"{activeSceneName}_FullSnapshot_{timestamp}.txt"; // 修改文件名以示区别
@@ -75,7 +78,7 @@ namespace SceneSnapshot
sb.AppendLine("=================================================");
-
+
try
{
File.WriteAllText(fullFilePath, sb.ToString(), Encoding.UTF8);
@@ -116,7 +119,7 @@ namespace SceneSnapshot
}
///
- /// 尝试检测鼠标位置下方的UI元素或场景对象,并将其路径追加到StringBuilder。
+ /// 尝试检测鼠标位置下方的UI元素或场景对象,并将其路径和组件信息追加到StringBuilder。
///
/// StringBuilder实例。
private void AppendMouseHoverObjectInfo(StringBuilder sb)
@@ -125,8 +128,10 @@ namespace SceneSnapshot
var eventDataCurrentPosition = new PointerEventData(EventSystem.current);
eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
var results = new List();
-
- if (EventSystem.current) EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
+ if (EventSystem.current)
+ {
+ EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
+ }
if (results.Count > 0)
{
@@ -134,7 +139,11 @@ namespace SceneSnapshot
var uiObject = results[0].gameObject;
var uiPath = GetGameObjectPath(uiObject);
sb.AppendLine($"鼠标下方UI路径: {uiPath}");
- sb.AppendLine($" - 所在场景: {uiObject.scene.name}"); // 添加所在场景信息
+ sb.AppendLine($" - 所在场景: {uiObject.scene.name}");
+
+ // 添加UI对象组件信息
+ sb.AppendLine(" - UI对象组件信息:");
+ AppendGameObjectComponentInfo(sb, uiObject, " "); // 增加缩进
return;
}
@@ -143,12 +152,15 @@ namespace SceneSnapshot
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
-
if (Physics.Raycast(ray, out hit))
{
var sceneObjectPath = GetGameObjectPath(hit.collider.gameObject);
sb.AppendLine($"鼠标下方场景对象路径: {sceneObjectPath}");
- sb.AppendLine($" - 所在场景: {hit.collider.gameObject.scene.name}"); // 添加所在场景信息
+ sb.AppendLine($" - 所在场景: {hit.collider.gameObject.scene.name}");
+
+ // 添加场景对象组件信息
+ sb.AppendLine(" - 场景对象组件信息:");
+ AppendGameObjectComponentInfo(sb, hit.collider.gameObject, " "); // 增加缩进
return;
}
}
@@ -160,6 +172,299 @@ namespace SceneSnapshot
sb.AppendLine("鼠标位置处没有检测到UI元素或场景对象。");
}
+ ///
+ /// 为指定的GameObject追加其所有组件的信息。
+ ///
+ /// StringBuilder实例。
+ /// 目标GameObject。
+ /// 当前的缩进字符串。
+ private void AppendGameObjectComponentInfo(StringBuilder sb, GameObject obj, string indent)
+ {
+ Component[] components = obj.GetComponents();
+ if (components.Length == 0)
+ {
+ sb.AppendLine($"{indent} - 无组件");
+ return;
+ }
+
+ foreach (var component in components)
+ {
+ if (component == null)
+ {
+ sb.AppendLine($"{indent} - (空组件)");
+ continue;
+ }
+
+ // 尝试获取Behaviour的enabled状态
+ string enabledStatus = (component is Behaviour behaviour) ? behaviour.enabled.ToString() : "N/A";
+ sb.AppendLine($"{indent} - 组件: {component.GetType().Name} (Enabled: {enabledStatus})");
+ AppendComponentPropertiesAndFields(sb, component, indent + " "); // 更深一层缩进,显示组件的属性/字段
+ }
+ }
+
+ ///
+ /// 利用反射为指定的组件追加其公共属性和字段的信息。
+ ///
+ /// StringBuilder实例。
+ /// 目标组件。
+ /// 当前的缩进字符串。
+ private void AppendComponentPropertiesAndFields(StringBuilder sb, Component component, string indent)
+ {
+ var bindingFlags = BindingFlags.Public | BindingFlags.Instance;
+ var componentType = component.GetType();
+ // 收集所有公共实例属性和字段
+ var members = new List();
+ members.AddRange(componentType.GetProperties(bindingFlags));
+ members.AddRange(componentType.GetFields(bindingFlags));
+ bool hasPrintedAnything = false;
+ foreach (var member in members)
+ {
+ // 排除一些常见或特定组件上可能导致冗余或问题的属性/字段
+ if (IsMemberToExclude(member, component)) continue;
+ object value = null;
+ string memberName = member.Name;
+ try
+ {
+ if (member is PropertyInfo pi)
+ {
+ if (pi.CanRead) // 确保属性可读
+ {
+ value = pi.GetValue(component);
+ }
+ else
+ {
+ // 忽略不可读的属性
+ continue;
+ }
+ }
+ else if (member is FieldInfo fi)
+ {
+ value = fi.GetValue(component);
+ }
+ }
+ catch (Exception ex)
+ {
+ // 捕获获取值时可能发生的异常
+ sb.AppendLine($"{indent}- {memberName}: <获取失败: {ex.GetType().Name}>");
+ hasPrintedAnything = true;
+ continue;
+ }
+
+ // 格式化值进行显示,初始深度为0
+ string formattedValue = FormatValueForDisplay(value, 0);
+ sb.AppendLine($"{indent}- {memberName}: {formattedValue}");
+ hasPrintedAnything = true;
+ }
+
+ if (!hasPrintedAnything)
+ {
+ sb.AppendLine($"{indent}- (无公共属性或字段)");
+ }
+ }
+
+ ///
+ /// 判断一个成员是否应该被排除在打印列表之外。
+ /// 用于过滤掉冗余或可能导致深度递归的成员。
+ ///
+ /// 要检查的MemberInfo。
+ /// 该成员所属的组件实例。
+ /// 如果应排除则返回true。
+ private bool IsMemberToExclude(MemberInfo member, Component component)
+ {
+ // 排除从UnityEngine.Object继承的常见属性,这些通常是GameObject级别的元数据,
+ // 或者可能导致不必要的递归。
+ // 特别是gameObject和transform,它们的类型就是GameObject和Transform,递归它们没有意义,
+ // 且其值就是组件所依附的GameObject和Transform,已经通过GetGameObjectPath显示了。
+ switch (member.Name)
+ {
+ case "hideFlags": // Unity内部的标志,通常不需要显示
+ case "name": // GameObject的名称,已在路径中显示
+ case "tag": // GameObject的标签,可从GameObject直接获取
+ case "layer": // GameObject的层,可从GameObject直接获取
+ case "useGUILayout": // Unity内部GUI相关的,通常不作为组件值关心
+ case "runInEditMode": // Unity编辑器模式相关,通常不作为组件值关心
+ // 对于Component基类上的gameObject和transform属性,它们直接指向宿主对象和其Transform。
+ // 打印它们本身就是重复的且可能误导(不是组件内部的独特“值”)。
+ case "gameObject":
+ case "transform":
+ case "isStatic": // GameObject的isStatic状态
+ return true;
+ }
+
+ // 进一步过滤掉一些Unity内部或编辑器相关的属性,这些属性通常在运行时不提供有用的组件值信息。
+ if (member.DeclaringType == typeof(Behaviour) || member.DeclaringType == typeof(MonoBehaviour))
+ {
+ switch (member.Name)
+ {
+ case "isActiveAndEnabled": // 行为体的激活状态,通常与enabled一起考虑
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// 格式化对象值以进行显示,特别是针对Unity的常见类型,以避免循环打印和提供简洁输出。
+ ///
+ /// 要格式化的值。
+ /// 当前的递归深度。
+ /// 格式化后的字符串。
+ private string FormatValueForDisplay(object value, int currentDepth = 0)
+ {
+ if (value == null) return "null";
+ Type type = value.GetType();
+ // 深度限制检查:如果超过最大深度,则返回提示信息
+ if (currentDepth >= MAX_REFLECTION_DEPTH)
+ {
+ // 对于集合,提供更具体一些的信息
+ if (value is Array array1) return $"Array (Count: {array1.Length}, Max Depth Reached)";
+ if (value is IList list1) return $"List (Count: {list1.Count}, Max Depth Reached)";
+ if (value is IDictionary dictionary) return $"Dictionary (Count: {dictionary.Count}, Max Depth Reached)";
+ return $"[{type.Name} (Max Depth Reached)]";
+ }
+
+ // 1. 基本类型、字符串、枚举:直接ToString()
+ if (type.IsPrimitive || type == typeof(string) || type.IsEnum)
+ {
+ return value.ToString();
+ }
+
+ // 2. 常见的Unity结构体:特殊格式化,避免深度递归并提供简洁输出
+ if (value is Vector2 vec2) return $"({vec2.x:F2}, {vec2.y:F2})";
+ if (value is Vector3 vec3) return $"({vec3.x:F2}, {vec3.y:F2}, {vec3.z:F2})";
+ if (value is Vector4 vec4) return $"({vec4.x:F2}, {vec4.y:F2}, {vec4.z:F2}, {vec4.w:F2})";
+
+ // Quaternion默认ToString()会显示x,y,z,w,但有时EulerAngles更直观。
+ if (value is Quaternion q)
+ return
+ $"Q({q.x:F2}, {q.y:F2}, {q.z:F2}, {q.w:F2}) (Euler: {q.eulerAngles.x:F2}, {q.eulerAngles.y:F2}, {q.eulerAngles.z:F2})";
+
+ if (value is Color color) return $"RGBA({color.r:F2}, {color.g:F2}, {color.b:F2}, {color.a:F2})";
+ if (value is Rect rect)
+ return $"Rect(Pos:({rect.xMin:F2},{rect.yMin:F2}) Size:({rect.width:F2},{rect.height:F2}))";
+ if (value is Bounds bounds)
+ return
+ $"Bounds(Center:({bounds.center.x:F2},{bounds.center.y:F2},{bounds.center.z:F2}) Extents:({bounds.extents.x:F2},{bounds.extents.y:F2},{bounds.extents.z:F2}))";
+ if (value is LayerMask layerMask)
+ {
+ // LayerMask的值可能代表多个层,或一个单一层。LayerToName只能转换单一层。
+ // 对于多个层,返回其原始值更有意义。
+ return $"LayerMask(Value: {layerMask.value})";
+ }
+
+ // 3. GameObject/Component引用:只打印名称或类型,避免无限递归
+ if (value is GameObject go) return $"GameObject:'{go.name}'";
+ if (value is Component comp)
+ return $"Component:'{comp.GetType().Name}' on GameObject:'{comp.gameObject.name}'";
+
+ // 4. 集合类型:现在会打印内容,调用专门的辅助方法
+ if (value is Array array)
+ {
+ return FormatCollectionForDisplay(array, currentDepth + 1);
+ }
+
+ if (value is IList list)
+ {
+ return FormatCollectionForDisplay(list, currentDepth + 1);
+ }
+
+ if (value is IDictionary dict)
+ {
+ return FormatCollectionForDisplay(dict, currentDepth + 1);
+ }
+
+ // 对于其他不可转换为Array/IList/IDictionary的IEnumerable,但又不是字符串的类型
+ if (value is IEnumerable enumerable && !(value is string))
+ {
+ return FormatCollectionForDisplay(enumerable, currentDepth + 1);
+ }
+
+ // 5. 其他复杂引用类型:只打印其类型名称,默认不深入其内部 (除非深度允许,但在深度限制前这里只会显示类型名)
+ return type.Name; // 例如: Material, Texture2D等,只显示类型名
+ }
+
+ ///
+ /// 格式化集合对象以进行显示,支持深度限制和元素数量限制。
+ ///
+ /// 要格式化的集合。
+ /// 当前的递归深度。
+ /// 格式化后的集合字符串。
+ private string FormatCollectionForDisplay(IEnumerable collection, int currentDepth)
+ {
+ if (collection == null) return "null collection";
+ Type collectionType = collection.GetType();
+ StringBuilder sb = new StringBuilder();
+ // 尝试获取集合的类型名,去除可能的反引号(用于泛型类型)
+ string collectionTypeName = collectionType.IsGenericType
+ ? collectionType.Name.Substring(0, collectionType.Name.IndexOf('`'))
+ : collectionType.Name.Replace("[]", "");
+ sb.Append(collectionTypeName);
+
+ sb.Append(" [");
+ int i = 0;
+ foreach (var item in collection)
+ {
+ if (i >= MAX_COLLECTION_ELEMENTS_TO_PRINT)
+ {
+ sb.Append(", ...");
+ break;
+ }
+
+ if (i > 0) sb.Append(", ");
+ if (item is DictionaryEntry entry) // 针对非泛型IDictionary
+ {
+ sb.Append(
+ $"{{{FormatValueForDisplay(entry.Key, currentDepth + 1)}: {FormatValueForDisplay(entry.Value, currentDepth + 1)}}}");
+ }
+ else
+ {
+ Type itemType = item?.GetType();
+ // 针对泛型IDictionary,其元素是KeyValuePair
+ if (itemType != null && itemType.IsGenericType &&
+ itemType.GetGenericTypeDefinition() == typeof(KeyValuePair<,>))
+ {
+ // 使用反射获取Key和Value属性
+ PropertyInfo keyProperty = itemType.GetProperty("Key");
+ PropertyInfo valueProperty = itemType.GetProperty("Value");
+ if (keyProperty != null && valueProperty != null)
+ {
+ object key = keyProperty.GetValue(item);
+ object value = valueProperty.GetValue(item);
+ sb.Append(
+ $"{{{FormatValueForDisplay(key, currentDepth + 1)}: {FormatValueForDisplay(value, currentDepth + 1)}}}");
+ }
+ else
+ {
+ // Fallback in case Key/Value properties aren't found
+ sb.Append(FormatValueForDisplay(item, currentDepth + 1));
+ }
+ }
+ else
+ {
+ // 格式化普通集合元素
+ sb.Append(FormatValueForDisplay(item, currentDepth + 1));
+ }
+ }
+
+ i++;
+ }
+
+ // 尝试获取集合的实际数量
+ string countInfo = "N/A";
+ if (collection is ICollection c)
+ {
+ countInfo = c.Count.ToString();
+ }
+ else if (collection is Array a)
+ {
+ countInfo = a.Length.ToString();
+ }
+
+ sb.Append($"] (Count: {countInfo})");
+ return sb.ToString();
+ }
+
///
/// 获取给定游戏对象的完整层次路径。
///
@@ -180,5 +485,6 @@ namespace SceneSnapshot
return path;
}
+
}
}
\ No newline at end of file
diff --git a/SceneSnapshot/SceneSnapshot.csproj b/SceneSnapshot/SceneSnapshot.csproj
index 39addd0..a64f2f9 100644
--- a/SceneSnapshot/SceneSnapshot.csproj
+++ b/SceneSnapshot/SceneSnapshot.csproj
@@ -12,7 +12,12 @@
1.0.0
-
+
+ D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\SceneSnapshot
+ false
+ none
+
+
False
diff --git a/SceneSnapshot/bin/Release/SceneSnapshot.dll b/SceneSnapshot/bin/Release/SceneSnapshot.dll
index 9a5dddd..5351299 100644
Binary files a/SceneSnapshot/bin/Release/SceneSnapshot.dll and b/SceneSnapshot/bin/Release/SceneSnapshot.dll differ
diff --git a/SceneSnapshot/bin/Release/SceneSnapshot.pdb b/SceneSnapshot/bin/Release/SceneSnapshot.pdb
index c67b772..3e3de12 100644
Binary files a/SceneSnapshot/bin/Release/SceneSnapshot.pdb and b/SceneSnapshot/bin/Release/SceneSnapshot.pdb differ
diff --git a/SceneSnapshot/obj/Debug/SceneSnapshot.GeneratedMSBuildEditorConfig.editorconfig b/SceneSnapshot/obj/Debug/SceneSnapshot.GeneratedMSBuildEditorConfig.editorconfig
index 7ec4bf6..1724fc1 100644
--- a/SceneSnapshot/obj/Debug/SceneSnapshot.GeneratedMSBuildEditorConfig.editorconfig
+++ b/SceneSnapshot/obj/Debug/SceneSnapshot.GeneratedMSBuildEditorConfig.editorconfig
@@ -1,6 +1,6 @@
is_global = true
build_property.RootNamespace = SceneSnapshot
-build_property.ProjectDir = D:\vs_project\DuckovMods\SceneSnapshot\
+build_property.ProjectDir = d:\vs_project\DuckovMods\SceneSnapshot\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.CsWinRTUseWindowsUIXamlProjections = false
diff --git a/SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache b/SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache
index 6e8413b..5bdef6f 100644
Binary files a/SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache and b/SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache differ
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfo.cs b/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfo.cs
index f90e06b..64be909 100644
--- a/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfo.cs
+++ b/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfo.cs
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0")]
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+2af09007f967b42ac04776167f814297d14582e3")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+2b7943339c8fff4147e07028e81b3fff19ff0d80")]
[assembly: System.Reflection.AssemblyProductAttribute("SceneSnapshot")]
[assembly: System.Reflection.AssemblyTitleAttribute("SceneSnapshot")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0")]
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfoInputs.cache b/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfoInputs.cache
index ae46ee9..03b67a3 100644
--- a/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfoInputs.cache
+++ b/SceneSnapshot/obj/Release/SceneSnapshot.AssemblyInfoInputs.cache
@@ -1 +1 @@
-059d393a593444cbbfade46bc154efc9d0e32b1f1b1636870bc8de347b95447d
+2f140dae1dc23271ae8c394fe95f090beff12b9a0cf8188ff19a7e6d42bca22f
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.csproj.AssemblyReference.cache b/SceneSnapshot/obj/Release/SceneSnapshot.csproj.AssemblyReference.cache
index e17280e..6391f5f 100644
Binary files a/SceneSnapshot/obj/Release/SceneSnapshot.csproj.AssemblyReference.cache and b/SceneSnapshot/obj/Release/SceneSnapshot.csproj.AssemblyReference.cache differ
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.csproj.FileListAbsolute.txt b/SceneSnapshot/obj/Release/SceneSnapshot.csproj.FileListAbsolute.txt
index b232b9e..f3d21c6 100644
--- a/SceneSnapshot/obj/Release/SceneSnapshot.csproj.FileListAbsolute.txt
+++ b/SceneSnapshot/obj/Release/SceneSnapshot.csproj.FileListAbsolute.txt
@@ -8,3 +8,13 @@ D:\vs_project\ThirdPersonCamera\SceneSnapshot\obj\Release\SceneSnapshot.Assembly
D:\vs_project\ThirdPersonCamera\SceneSnapshot\obj\Release\SceneSnapshot.csproj.CoreCompileInputs.cache
D:\vs_project\ThirdPersonCamera\SceneSnapshot\obj\Release\SceneSnapshot.dll
D:\vs_project\ThirdPersonCamera\SceneSnapshot\obj\Release\SceneSnapshot.pdb
+D:\vs_project\DuckovMods\SceneSnapshot\bin\Release\SceneSnapshot.deps.json
+D:\vs_project\DuckovMods\SceneSnapshot\bin\Release\SceneSnapshot.dll
+D:\vs_project\DuckovMods\SceneSnapshot\bin\Release\SceneSnapshot.pdb
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.csproj.AssemblyReference.cache
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.GeneratedMSBuildEditorConfig.editorconfig
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.AssemblyInfoInputs.cache
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.AssemblyInfo.cs
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.csproj.CoreCompileInputs.cache
+D:\vs_project\DuckovMods\SceneSnapshot\obj\Release\SceneSnapshot.dll
+D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\SceneSnapshot\SceneSnapshot.dll
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.dll b/SceneSnapshot/obj/Release/SceneSnapshot.dll
index 9a5dddd..fa5efa2 100644
Binary files a/SceneSnapshot/obj/Release/SceneSnapshot.dll and b/SceneSnapshot/obj/Release/SceneSnapshot.dll differ
diff --git a/SceneSnapshot/obj/Release/SceneSnapshot.pdb b/SceneSnapshot/obj/Release/SceneSnapshot.pdb
deleted file mode 100644
index c67b772..0000000
Binary files a/SceneSnapshot/obj/Release/SceneSnapshot.pdb and /dev/null differ
diff --git a/UIFrame/ModBehaviour.cs b/UIFrame/ModBehaviour.cs
new file mode 100644
index 0000000..7964916
--- /dev/null
+++ b/UIFrame/ModBehaviour.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+namespace UIFrame
+{
+ public class ModBehaviour:Duckov.Modding.ModBehaviour
+ {
+ protected override void OnAfterSetup()
+ {
+ Debug.Log("OnAfterSetup");
+ }
+
+ protected override void OnBeforeDeactivate()
+ {
+ Debug.Log("OnBeforeDeactivate");
+ }
+ }
+}
\ No newline at end of file
diff --git a/UIFrame/UIFrameAPI.cs b/UIFrame/UIFrameAPI.cs
new file mode 100644
index 0000000..7ca993d
--- /dev/null
+++ b/UIFrame/UIFrameAPI.cs
@@ -0,0 +1,7 @@
+namespace UIFrame
+{
+ public class UIFrameAPI
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/UIFrame/UIManager.cs b/UIFrame/UIManager.cs
new file mode 100644
index 0000000..69328db
--- /dev/null
+++ b/UIFrame/UIManager.cs
@@ -0,0 +1,7 @@
+namespace UIFrame
+{
+ public static class UIManager
+ {
+
+ }
+}
\ No newline at end of file