diff --git a/CharacterPreview/ControlModelMove.cs b/CharacterPreview/ControlModelMove.cs index 7fac508..53d4f25 100644 --- a/CharacterPreview/ControlModelMove.cs +++ b/CharacterPreview/ControlModelMove.cs @@ -24,6 +24,11 @@ namespace CharacterPreview private bool canEdit = false; private void Awake() + { + + } + + private void Start() { SetRectTransform(); SetText(); @@ -130,19 +135,23 @@ namespace CharacterPreview rectTransform = gameObject.AddComponent(); } - if (!rectTransform.parent || rectTransform.parent.name != "Canvas") + if (!rectTransform.parent) { - var defaultCanvas = GameObject.Find("Canvas"); - if (!defaultCanvas) - { - defaultCanvas = new GameObject("ControlModelMoveCanvas"); - var canvas = defaultCanvas.AddComponent(); - canvas.renderMode = RenderMode.ScreenSpaceOverlay; // 设置渲染模式为屏幕空间覆盖 - defaultCanvas.AddComponent(); - defaultCanvas.AddComponent(); - canvasRectTransform = defaultCanvas.transform; - } - + var defaultCanvas = new GameObject("ControlModelMoveCanvas"); + defaultCanvas.layer = LayerMask.NameToLayer("UI"); + var canvas = defaultCanvas.AddComponent(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + canvas.sortingOrder = -100; + var canvasScaler = defaultCanvas.AddComponent(); + canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + canvasScaler.referenceResolution = new Vector2(1600, 900); + canvasScaler.matchWidthOrHeight = 1f; + + defaultCanvas.AddComponent(); + + canvasRectTransform = defaultCanvas.GetComponent(); + canvasRectTransform.SetParent(null, false); + canvasRectTransform.SetAsFirstSibling(); rectTransform.SetParent(defaultCanvas.transform); } @@ -165,7 +174,7 @@ namespace CharacterPreview buttonRect.anchorMin=Vector2.right; buttonRect.pivot = Vector2.right; buttonRect.sizeDelta=new Vector2(80f,30f); - buttonRect.anchoredPosition = new Vector2(-200, 100); + buttonRect.anchoredPosition = new Vector2(-80, 5); var button = buttonObj.AddComponent