feat: 角色展示v1.2
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@@ -75,7 +75,7 @@ namespace SceneView
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// root.transform.SetParent(content.transform, false);
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treeViewNode = content.AddComponent<TreeViewNode>();
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treeViewNode.UpdateHeight();
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// treeViewNode.UpdateHeight();
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// var vLayout = content.AddComponent<VerticalLayoutGroup>();
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// vLayout.padding = new RectOffset(2, 2, 2, 2);
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@@ -155,8 +155,9 @@ namespace SceneView
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Debug.LogError($"{currentAimObj} not found.");
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return;
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}
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StartCoroutine(treeViewNode.DisplayGameObjectStructureCoroutine(canvas));
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treeViewNode.ClearChildNodes();
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StartCoroutine(treeViewNode.InitializeNode(canvas));
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// StartCoroutine(treeViewNode.DisplayGameObjectStructureCoroutine(canvas));
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// treeViewNode.DisplayGameObjectStructure(canvas);
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}
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}
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