feat: 受击音效更新类别控制
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66
UIFrame/Utilities/GameObjectTool.cs
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66
UIFrame/Utilities/GameObjectTool.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace UIFrame.Utilities
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{
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public class GameObjectTool
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{
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/// <summary>
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/// 在指定父对象下,查找第一个匹配名称的子GameObject(可以是孙子、曾孙等)
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/// </summary>
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/// <param name="parent">要查找的父Transform。</param>
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/// <param name="name">要查找的GameObject的名称。</param>
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/// <returns>找到的GameObject,如果未找到则返回null。</returns>
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public static GameObject? FindChildByName(Transform parent, string name)
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{
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// 查找父对象本身是否就是目标对象
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if (parent.name.Equals(name))
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{
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return parent.gameObject;
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}
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// 遍历所有直接子对象
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foreach (Transform child in parent)
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{
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// 检查当前子对象是否是目标对象
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if (child.name.Equals(name))
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{
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return child.gameObject;
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}
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// 递归查找子对象的子对象
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var found = FindChildByName(child, name);
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if (found)
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{
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return found;
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}
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}
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return null;
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}
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/// <summary>
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/// 在指定父对象下,查找所有匹配名称的子GameObject(可以是孙子、曾孙等),不区分大小写。
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/// </summary>
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/// <param name="parent">要查找的父Transform。</param>
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/// <param name="name">要查找的GameObject的名称。</param>
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/// <returns>所有找到的GameObject列表。</returns>
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public static List<GameObject> FindChildrenByName(Transform parent, string name)
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{
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var foundObjects = new List<GameObject>();
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FindChildrenByNameRecursive(parent, name, foundObjects);
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return foundObjects;
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}
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private static void FindChildrenByNameRecursive(Transform currentTransform, string name, List<GameObject> foundObjects)
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{
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// 检查当前对象是否是目标对象
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if (currentTransform.name.Equals(name))
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{
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foundObjects.Add(currentTransform.gameObject);
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}
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// 遍历所有子对象并递归查找
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foreach (Transform child in currentTransform)
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{
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FindChildrenByNameRecursive(child, name, foundObjects);
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}
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}
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}
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}
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