feat:场景视图添加属性编辑,添加轮廓显示
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32
CharacterPreview/CharacterPreview.csproj
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32
CharacterPreview/CharacterPreview.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Nullable>enable</Nullable>
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<DuckovPath>D:\steam\steamapps\common\Escape from Duckov</DuckovPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\CharacterPreview</OutputPath>
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<GenerateDependencyFile>false</GenerateDependencyFile>
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<DebugType>none</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\CharacterPreview</OutputPath>
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<GenerateDependencyFile>false</GenerateDependencyFile>
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="$(DuckovPath)\Duckov_Data\Managed\TeamSoda.*" Private="False"/>
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<Reference Include="$(DuckovPath)\Duckov_Data\Managed\ItemStatsSystem.dll" Private="False"/>
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<Reference Include="$(DuckovPath)\Duckov_Data\Managed\Unity*" Private="False"/>
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<Reference Include="$(DuckovPath)\Duckov_Data\Managed\FMODUnity.dll" Private="False"/>
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<Reference Include="Eflatun.SceneReference">
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<HintPath>..\..\..\steam\steamapps\common\Escape from Duckov\Duckov_Data\Managed\Eflatun.SceneReference.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.4.1"/>
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</ItemGroup>
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</Project>
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