feat:场景视图添加属性编辑,添加轮廓显示
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@@ -3,12 +3,21 @@ using UnityEngine;
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namespace UIFrameAPI
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{
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public struct TransformConfig
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{
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public Vector3? Position;
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public Quaternion? Rotation;
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public Vector3? Scale;
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}
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public abstract class UIFrameAPIComponent:MonoBehaviour
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{
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// public abstract bool CreateCanvas(string name);
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//设置游戏主菜单的原版标题
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public abstract bool SetTitleImage(Sprite sprite);
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public abstract bool SetTitleText(string text);
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public abstract bool SetTitlePosition(Vector3 position);
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public abstract bool SetTitleTextPosition(Vector3 position);
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// //创建一个TMP字体
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// public abstract TMP_FontAsset CreateFontAsset(string fontFilePath);
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