feat: 场景快照和隐藏角色
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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SceneSnapshot/obj/Debug/SceneSnapshot.AssemblyInfo.cs
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SceneSnapshot/obj/Debug/SceneSnapshot.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("SceneSnapshot")]
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[assembly: System.Reflection.AssemblyTitleAttribute("SceneSnapshot")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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9fec8384dc42f74ffa6311b0388cf8c299645956b67539fff634ccd09d9549b8
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is_global = true
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build_property.RootNamespace = SceneSnapshot
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build_property.ProjectDir = d:\vs_project\DuckovMods\SceneSnapshot\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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BIN
SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache
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BIN
SceneSnapshot/obj/Debug/SceneSnapshot.assets.cache
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23
SceneSnapshot/obj/Debug/ThirdPersonCamera.AssemblyInfo.cs
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SceneSnapshot/obj/Debug/ThirdPersonCamera.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("ThirdPersonCamera")]
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[assembly: System.Reflection.AssemblyTitleAttribute("ThirdPersonCamera")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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@@ -0,0 +1 @@
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bed85bbaef4d540a5206f9a5805e8fa6d9acf73f3a85aa6dd3abe97dd628dcfc
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@@ -0,0 +1,8 @@
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is_global = true
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build_property.RootNamespace = ThirdPersonCamera
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build_property.ProjectDir = D:\vs_project\ThirdPersonCamera\SceneSnapshot\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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