fix: 修复隐藏状态下修改装备装备再次显示的bug
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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@@ -0,0 +1,22 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("HitFeedback")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+5cec8711ddabae774b7b55087269b881165af0e7")]
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[assembly: System.Reflection.AssemblyProductAttribute("HitFeedback")]
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[assembly: System.Reflection.AssemblyTitleAttribute("HitFeedback")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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@@ -0,0 +1 @@
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6dfdb835a50972dc3b35cbc3ef11e4b4945b330f1030bb4e87d430fed92effb8
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@@ -0,0 +1,8 @@
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is_global = true
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build_property.RootNamespace = HitFeedback
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build_property.ProjectDir = D:\vs_project\DuckovMods\HitFeedback\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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BIN
HitFeedback/obj/Release/netstandard2.1/HitFeedback.assets.cache
Normal file
BIN
HitFeedback/obj/Release/netstandard2.1/HitFeedback.assets.cache
Normal file
Binary file not shown.
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