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2 Commits

Author SHA1 Message Date
m0_75251201
f80e166574 feat:角色展示添加设置菜单 2025-11-19 10:17:55 +08:00
m0_75251201
bef0d43792 feat:角色展示增加显示装备配置项 2025-11-18 19:12:34 +08:00
22 changed files with 578 additions and 30 deletions

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@@ -0,0 +1,488 @@
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
//替换为你的mod命名空间, 防止多个同名ModConfigAPI冲突
namespace CharacterPreview.Api {
/// <summary>
/// ModConfig 安全接口封装类 - 提供不抛异常的静态接口
/// ModConfig Safe API Wrapper Class - Provides non-throwing static interfaces
/// </summary>
public static class ModConfigAPI
{
public static string ModConfigName = "ModConfig";
//Ensure this match the number of ModConfig.ModBehaviour.VERSION
//这里确保版本号与ModConfig.ModBehaviour.VERSION匹配
private const int ModConfigVersion = 1;
private static string TAG = $"ModConfig_v{ModConfigVersion}";
private static Type modBehaviourType;
private static Type optionsManagerType;
public static bool isInitialized = false;
private static bool versionChecked = false;
private static bool isVersionCompatible = false;
/// <summary>
/// 检查版本兼容性
/// Check version compatibility
/// </summary>
private static bool CheckVersionCompatibility()
{
if (versionChecked)
return isVersionCompatible;
try
{
// 尝试获取 ModConfig 的版本号
// Try to get ModConfig version number
var versionField = modBehaviourType.GetField("VERSION", BindingFlags.Public | BindingFlags.Static);
if (versionField != null && versionField.FieldType == typeof(int))
{
var modConfigVersion = (int)versionField.GetValue(null);
isVersionCompatible = (modConfigVersion == ModConfigVersion);
if (!isVersionCompatible)
{
Debug.LogError($"[{TAG}] 版本不匹配API版本: {ModConfigVersion}, ModConfig版本: {modConfigVersion}");
return false;
}
Debug.Log($"[{TAG}] 版本检查通过: {ModConfigVersion}");
versionChecked = true;
return true;
}
else
{
// 如果找不到版本字段,发出警告但继续运行(向后兼容)
// If version field not found, warn but continue (backward compatibility)
Debug.LogWarning($"[{TAG}] 未找到版本信息字段,跳过版本检查");
isVersionCompatible = true;
versionChecked = true;
return true;
}
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 版本检查失败: {ex.Message}");
isVersionCompatible = false;
versionChecked = true;
return false;
}
}
/// <summary>
/// 初始化 ModConfigAPI检查必要的函数是否存在
/// Initialize ModConfigAPI, check if necessary functions exist
/// </summary>
public static bool Initialize()
{
try
{
if (isInitialized)
return true;
// 获取 ModBehaviour 类型
// Get ModBehaviour type
modBehaviourType = FindTypeInAssemblies("ModConfig.ModBehaviour");
if (modBehaviourType == null)
{
Debug.LogWarning($"[{TAG}] ModConfig.ModBehaviour 类型未找到ModConfig 可能未加载");
return false;
}
// 获取 OptionsManager_Mod 类型
// Get OptionsManager_Mod type
optionsManagerType = FindTypeInAssemblies("ModConfig.OptionsManager_Mod");
if (optionsManagerType == null)
{
Debug.LogWarning($"[{TAG}] ModConfig.OptionsManager_Mod 类型未找到");
return false;
}
// 检查版本兼容性
// Check version compatibility
if (!CheckVersionCompatibility())
{
Debug.LogWarning($"[{TAG}] ModConfig version mismatch!!!");
return false;
}
// 检查必要的静态方法是否存在
// Check if necessary static methods exist
string[] requiredMethods = {
"AddDropdownList",
"AddInputWithSlider",
"AddBoolDropdownList",
"AddOnOptionsChangedDelegate",
"RemoveOnOptionsChangedDelegate",
};
foreach (var methodName in requiredMethods)
{
var method = modBehaviourType.GetMethod(methodName, BindingFlags.Public | BindingFlags.Static);
if (method == null)
{
Debug.LogError($"[{TAG}] 必要方法 {methodName} 未找到");
return false;
}
}
isInitialized = true;
Debug.Log($"[{TAG}] ModConfigAPI 初始化成功");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 初始化失败: {ex.Message}");
return false;
}
}
/// <summary>
/// 在所有已加载的程序集中查找类型
/// </summary>
private static Type FindTypeInAssemblies(string typeName)
{
try
{
// 获取当前域中的所有程序集
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
try
{
// 检查程序集名称是否包含 ModConfig
if (assembly.FullName.Contains("ModConfig"))
{
Debug.Log($"[{TAG}] 找到 ModConfig 相关程序集: {assembly.FullName}");
}
// 尝试在该程序集中查找类型
var type = assembly.GetType(typeName);
if (type != null)
{
Debug.Log($"[{TAG}] 在程序集 {assembly.FullName} 中找到类型 {typeName}");
return type;
}
}
catch (Exception ex)
{
// 忽略单个程序集的查找错误
continue;
}
}
// 记录所有已加载的程序集用于调试
Debug.LogWarning($"[{TAG}] 在所有程序集中未找到类型 {typeName},已加载程序集数量: {assemblies.Length}");
foreach (var assembly in assemblies.Where(a => a.FullName.Contains("ModConfig")))
{
Debug.Log($"[{TAG}] ModConfig 相关程序集: {assembly.FullName}");
}
return null;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 程序集扫描失败: {ex.Message}");
return null;
}
}
/// <summary>
/// 安全地添加选项变更事件委托
/// Safely add options changed event delegate
/// </summary>
/// <param name="action">事件处理委托,参数为变更的选项键名</param>
/// <returns>是否成功添加</returns>
public static bool SafeAddOnOptionsChangedDelegate(Action<string> action)
{
if (!Initialize())
return false;
if (action == null)
{
Debug.LogWarning($"[{TAG}] 不能添加空的事件委托");
return false;
}
try
{
var method = modBehaviourType.GetMethod("AddOnOptionsChangedDelegate", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { action });
Debug.Log($"[{TAG}] 成功添加选项变更事件委托");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 添加选项变更事件委托失败: {ex.Message}");
return false;
}
}
/// <summary>
/// 安全地移除选项变更事件委托
/// Safely remove options changed event delegate
/// </summary>
/// <param name="action">要移除的事件处理委托</param>
/// <returns>是否成功移除</returns>
public static bool SafeRemoveOnOptionsChangedDelegate(Action<string> action)
{
if (!Initialize())
return false;
if (action == null)
{
Debug.LogWarning($"[{TAG}] 不能移除空的事件委托");
return false;
}
try
{
var method = modBehaviourType.GetMethod("RemoveOnOptionsChangedDelegate", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { action });
Debug.Log($"[{TAG}] 成功移除选项变更事件委托");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 移除选项变更事件委托失败: {ex.Message}");
return false;
}
}
/// <summary>
/// 安全地添加下拉列表配置项
/// Safely add dropdown list configuration item
/// </summary>
public static bool SafeAddDropdownList(string modName, string key, string description, System.Collections.Generic.SortedDictionary<string, object> options, Type valueType, object defaultValue)
{
key = $"{modName}_{key}";
if (!Initialize())
return false;
try
{
var method = modBehaviourType.GetMethod("AddDropdownList", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { modName, key, description, options, valueType, defaultValue });
Debug.Log($"[{TAG}] 成功添加下拉列表: {modName}.{key}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 添加下拉列表失败 {modName}.{key}: {ex.Message}");
return false;
}
}
/// <summary>
/// 安全地添加带滑条的输入框配置项
/// Safely add input box with slider configuration item
/// </summary>
public static bool SafeAddInputWithSlider(string modName, string key, string description, Type valueType, object defaultValue, UnityEngine.Vector2? sliderRange = null)
{
key = $"{modName}_{key}";
if (!Initialize())
return false;
try
{
var method = modBehaviourType.GetMethod("AddInputWithSlider", BindingFlags.Public | BindingFlags.Static);
// 处理可空参数
// Handle nullable parameters
var parameters = sliderRange.HasValue ?
new object[] { modName, key, description, valueType, defaultValue, sliderRange.Value } :
new object[] { modName, key, description, valueType, defaultValue, null };
method.Invoke(null, parameters);
Debug.Log($"[{TAG}] 成功添加滑条输入框: {modName}.{key}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 添加滑条输入框失败 {modName}.{key}: {ex.Message}");
return false;
}
}
/// <summary>
/// 安全地添加布尔下拉列表配置项
/// Safely add boolean dropdown list configuration item
/// </summary>
public static bool SafeAddBoolDropdownList(string modName, string key, string description, bool defaultValue)
{
key = $"{modName}_{key}";
if (!Initialize())
return false;
try
{
var method = modBehaviourType.GetMethod("AddBoolDropdownList", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { modName, key, description, defaultValue });
Debug.Log($"[{TAG}] 成功添加布尔下拉列表: {modName}.{key}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 添加布尔下拉列表失败 {modName}.{key}: {ex.Message}");
return false;
}
}
/// <summary>
/// 安全地加载配置值
/// Safely load configuration value
/// </summary>
/// <typeparam name="T">值的类型</typeparam>
/// <param name="key">配置键</param>
/// <param name="defaultValue">默认值</param>
/// <returns>加载的值或默认值</returns>
public static T SafeLoad<T>(string mod_name, string key, T defaultValue = default(T))
{
key = $"{mod_name}_{key}";
if (!Initialize())
return defaultValue;
if (string.IsNullOrEmpty(key))
{
Debug.LogWarning($"[{TAG}] 配置键不能为空");
return defaultValue;
}
try
{
var loadMethod = optionsManagerType.GetMethod("Load", BindingFlags.Public | BindingFlags.Static);
if (loadMethod == null)
{
Debug.LogError($"[{TAG}] 未找到 OptionsManager_Mod.Load 方法");
return defaultValue;
}
// 获取泛型方法
var genericLoadMethod = loadMethod.MakeGenericMethod(typeof(T));
var result = genericLoadMethod.Invoke(null, new object[] { key, defaultValue });
Debug.Log($"[{TAG}] 成功加载配置: {key} = {result}");
return (T)result;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 加载配置失败 {key}: {ex.Message}");
return defaultValue;
}
}
/// <summary>
/// 安全地保存配置值
/// Safely save configuration value
/// </summary>
/// <typeparam name="T">值的类型</typeparam>
/// <param name="key">配置键</param>
/// <param name="value">要保存的值</param>
/// <returns>是否保存成功</returns>
public static bool SafeSave<T>(string mod_name, string key, T value)
{
key = $"{mod_name}_{key}";
if (!Initialize())
return false;
if (string.IsNullOrEmpty(key))
{
Debug.LogWarning($"[{TAG}] 配置键不能为空");
return false;
}
try
{
var saveMethod = optionsManagerType.GetMethod("Save", BindingFlags.Public | BindingFlags.Static);
if (saveMethod == null)
{
Debug.LogError($"[{TAG}] 未找到 OptionsManager_Mod.Save 方法");
return false;
}
// 获取泛型方法
var genericSaveMethod = saveMethod.MakeGenericMethod(typeof(T));
genericSaveMethod.Invoke(null, new object[] { key, value });
Debug.Log($"[{TAG}] 成功保存配置: {key} = {value}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"[{TAG}] 保存配置失败 {key}: {ex.Message}");
return false;
}
}
/// <summary>
/// 检查 ModConfig 是否可用
/// Check if ModConfig is available
/// </summary>
public static bool IsAvailable()
{
return Initialize();
}
/// <summary>
/// 获取 ModConfig 版本信息(如果存在)
/// Get ModConfig version information (if exists)
/// </summary>
public static string GetVersionInfo()
{
if (!Initialize())
return "ModConfig 未加载 | ModConfig not loaded";
try
{
// 尝试获取版本信息(如果 ModBehaviour 有相关字段或属性)
// Try to get version information (if ModBehaviour has related fields or properties)
var versionField = modBehaviourType.GetField("VERSION", BindingFlags.Public | BindingFlags.Static);
if (versionField != null && versionField.FieldType == typeof(int))
{
var modConfigVersion = (int)versionField.GetValue(null);
var compatibility = (modConfigVersion == ModConfigVersion) ? "兼容" : "不兼容";
return $"ModConfig v{modConfigVersion} (API v{ModConfigVersion}, {compatibility})";
}
var versionProperty = modBehaviourType.GetProperty("VERSION", BindingFlags.Public | BindingFlags.Static);
if (versionProperty != null)
{
var versionValue = versionProperty.GetValue(null);
return versionValue?.ToString() ?? "未知版本 | Unknown version";
}
return "ModConfig 已加载(版本信息不可用) | ModConfig loaded (version info unavailable)";
}
catch
{
return "ModConfig 已加载(版本检查失败) | ModConfig loaded (version check failed)";
}
}
/// <summary>
/// 检查版本兼容性
/// Check version compatibility
/// </summary>
public static bool IsVersionCompatible()
{
if (!Initialize())
return false;
return isVersionCompatible;
}
}
}

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@@ -22,10 +22,12 @@ namespace CharacterPreview
[Serializable]
public class Config
{
private const string MOD_ID = "CharacterPreview";
private string configSavePath;
public ConfigData data = new ConfigData();
public Config(string savePath)
{
configSavePath = savePath;
@@ -58,7 +60,58 @@ namespace CharacterPreview
var config = new Config(savePath);
config.data = loadedData ?? new ConfigData();
config.GenerateSetting();
return config;
}
public void GenerateSetting()
{
if (!Api.ModConfigAPI.Initialize())
return;
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID, "use", "使用配置中保存的位置数据", data.use);
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID, "tip", "开启操作提示", data.tip);
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID,"hideCamera","隐藏摄像机模型", data.hideCamera);
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID, "showSetEditButton", "显示启用编辑按钮", data.showSetEditButton);
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID, "canEdit", "是否启用编辑", data.canEdit);
Api.ModConfigAPI.SafeAddBoolDropdownList(MOD_ID, "showEquipment", "显示装备", data.showEquipment);
Api.ModConfigAPI.SafeAddInputWithSlider(MOD_ID, "editSpeed", "编辑灵敏度", typeof(float), 1,
new Vector2(0.1f, 10));
Api.ModConfigAPI.SafeAddOnOptionsChangedDelegate(OnSettingChange);
}
public void OnSettingChange(string key)
{
var content = key.Split('_');
if(content.Length<2||content[0]!=MOD_ID)
return;
key = content[1];
Debug.Log($"OnSettingChange_{key}");
switch (key)
{
case "use":
data.use = Api.ModConfigAPI.SafeLoad(MOD_ID, "use", false);
break;
case "tip":
data.tip = Api.ModConfigAPI.SafeLoad(MOD_ID, "tip", true);
break;
case "hideCamera":
data.hideCamera = Api.ModConfigAPI.SafeLoad(MOD_ID, "hideCamera", true);
break;
case "showSetEditButton":
data.showSetEditButton = Api.ModConfigAPI.SafeLoad(MOD_ID, "showSetEditButton", true);
break;
case "canEdit":
data.canEdit = Api.ModConfigAPI.SafeLoad(MOD_ID, "canEdit", true);
break;
case "showEquipment":
data.showEquipment = Api.ModConfigAPI.SafeLoad(MOD_ID, "showEquipment", true);
break;
case "editSpeed":
data.editSpeed = Api.ModConfigAPI.SafeLoad(MOD_ID, "editSpeed", 1f);
break;
}
}
}
}

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@@ -59,13 +59,13 @@ namespace CharacterPreview
var canvasObj = GameObject.Find("Canvas");
if (canvasObj == null)
{
Debug.Log("Canvas not found");
Debug.LogWarning("Canvas not found");
return;
}
var mainMenu=GameObjectUtils.FindObjectByPath(canvasObj, "MainMenuContainer");
if (!mainMenu)
{
Debug.Log("MainMenuContainer not found");
Debug.LogWarning("MainMenuContainer not found");
return;
}
@@ -101,11 +101,13 @@ namespace CharacterPreview
return;
}
Item item = await ItemSavesUtilities.LoadItem(characterItemSaveKey);
Item? item = null;
if (config.data.showEquipment)
{
item = await ItemSavesUtilities.LoadItem(characterItemSaveKey);
}
if (item == null)
{
Debug.Log($"[CreateCharacterModel] 未找到已保存的 {characterItemSaveKey},将使用默认角色模板创建新角色。");
var defaultTypeID = GameplayDataSettings.ItemAssets.DefaultCharacterItemTypeID;
item = await ItemAssetsCollection.InstantiateAsync(defaultTypeID);
if (item == null)
@@ -174,13 +176,7 @@ namespace CharacterPreview
// SetModelShow(false);
}
private static void SetModelShow(bool show)
{
if (characterControl)
{
characterControl.gameObject.SetActive(show);
}
}
private static void HideCamera()
@@ -281,7 +277,7 @@ namespace CharacterPreview
}
public static CharacterMainControl CreateCharacter(
Item itemInstance,
Item? itemInstance,
CharacterModel modelPrefab,
Vector3 pos,
Quaternion rotation)

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@@ -6,7 +6,17 @@ namespace CharacterPreview
{
public class ShowListen:MonoBehaviour
{
private void Awake()
{
}
private void OnEnable()
{
CreateModel();
}
private void CreateModel()
{
try
{

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("CharacterPreview")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("CharacterPreview")]
[assembly: System.Reflection.AssemblyTitleAttribute("CharacterPreview")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
2dcee58ea3d10e33f69ccfa06e1fe3a4fe22d6ce0e9a2c07a40e5dff5a0c39dd
a42f5308ba7e48ab4e94e1da1f5b2ea1c754320ab8ae20476f1311f0955685b5

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@@ -1 +1 @@
c0134ee1afbfeb7d9ea2fc05c8c4e57fa94629a377c1dde9e9b9bbb913bac608
debe5be4a23d52ab9f28d95bc69bf4543c45285e88e03fb2a50aeaa25990c758

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@@ -77,6 +77,7 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F15eaac0daac842bca117926c0c9be2781a00_003F37_003Fa09d99b2_003FModBehaviour_002Ecs_002Fz_003A4_002D3/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F2576bc5c328e49adb3eb5fc3c914a4544600_003Fb4_003Fa1f05223_003FModBehaviour_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F4784c8b601ed4e3c93b990a18b8bd7a4a800_003F3e_003Fb80788cb_003FModBehaviour_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c82da41edbe4051b5c92d726719f58b199200_003F05_003Fd2df24c3_003FModBehaviour_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fae7b55f2e79e4a30b19151f53aa9af29197600_003Ff3_003Ff5f2b19a_003FModBehaviour_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Faf3c3aa7ce14487c914dade28d96504e70a00_003F26_003Fe998e749_003FModBehaviour_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AModBehaviour_002Ecs_002Fl_003AC_0021_003FUsers_003FLenovo_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe495fb8cdd21493497febf8ce397a8d71400_003F4a_003F0c719bc6_003FModBehaviour_002Ecs_002Fz_003A2_002D1/@EntryIndexedValue">ForceIncluded</s:String>

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.1")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.1+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.1+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("HideCharacter")]
[assembly: System.Reflection.AssemblyTitleAttribute("HideCharacter")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.1")]

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@@ -1 +1 @@
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d76c4ba68444a407e65caba3b97339bd2f8684bd333f390c29c7da3203c22bc2

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyTitleAttribute("HitFeedback")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
91dac8144f7f4643815b8939a0d98f00568590da27297be94ea52497a9430f21
acb938162d1c64e1817aecf8e6baac4e930f90bfd0fa558410cac6f0a7c21a51

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("折纸的小箱子")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("SceneSnapshot")]
[assembly: System.Reflection.AssemblyTitleAttribute("SceneSnapshot")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0")]

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@@ -1 +1 @@
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bbee6248b3f74773c40d99f439b4fc037fbbeba7941c4deb9a846c191a483987

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("SceneView")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("SceneView")]
[assembly: System.Reflection.AssemblyTitleAttribute("SceneView")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
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0067b0822f508515ae4d849787f007d073fa7495afc4f8389f6796fcaccab4f5

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Theme")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("Theme")]
[assembly: System.Reflection.AssemblyTitleAttribute("Theme")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
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a8d1921bdeafad5ec2a906c7966636001ac666755a7301126d4a45e3c9f7d5f4

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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("UIFrame")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8fcbdc5649e0b93fd1b771001f53cdbb81da2c78")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+bef0d4379272d5efa12a376799b16fdaaed6b62f")]
[assembly: System.Reflection.AssemblyProductAttribute("UIFrame")]
[assembly: System.Reflection.AssemblyTitleAttribute("UIFrame")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@@ -1 +1 @@
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49e2c52c8d65b0149b702deabe688d5227cfec39da0371b9c72dda7fccb84064