using UnityEngine; namespace SceneView { public class ModBehaviour : Duckov.Modding.ModBehaviour { // public const string MOD_ID="SceneView"; // private Harmony? harmony; private GameObject? component; private CanvasControl myCanvas; protected override void OnAfterSetup() { CreateComponents(); // if (harmony == null) // { // harmony=new Harmony(MOD_ID); // } // harmony.PatchAll(); } protected override void OnBeforeDeactivate() { RemoveComponents(); // if (harmony != null) // { // harmony.UnpatchAll(harmony.Id); // } // // harmony = null; } private void CreateComponents() { if (component == null) { component = new GameObject("SceneViewControl"); myCanvas = component.AddComponent(); component.SetActive(true); DontDestroyOnLoad(component); } } private void RemoveComponents() { if (component != null) { Destroy(component); component = null; } } } }