using System; using System.Collections.Generic; using TMPro; using UIFrameAPI; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TextCore.LowLevel; namespace UIFrame { public class UIFrameWorker : UIFrameAPIComponent { public GameOriginMainMenuUI gameOriginMainMenuUI = new GameOriginMainMenuUI(); public Dictionary canvasDic = new Dictionary(); // private void Awake() // { // gameOriginMainMenuUI.Initialize(); // } // // private void OnDestroy() // { // gameOriginMainMenuUI.Cleanup(); // } public override bool SetTitleImage(Sprite sprite) { return gameOriginMainMenuUI.SetTitle(sprite); } public override bool SetTitleText(string text) { return gameOriginMainMenuUI.SetTitleText(text); } public override bool SetTitlePosition(Vector3 position) { return gameOriginMainMenuUI.SetTitleLocalPosition(position); } public override bool SetTitleTextPosition(Vector3 position) { return gameOriginMainMenuUI.SetTitleTextPosition(position); } // public override TMP_FontAsset CreateFontAsset(string fontFilePath) // { // var font = Font.CreateDynamicFontFromOSFont(fontFilePath, 24); // var tmpFont = TMP_FontAsset.CreateFontAsset( // font, // samplingPointSize: 72, // 采样点大小,影响字体质量 // atlasPadding: 4, // 图集内字符间距 // renderMode: GlyphRenderMode.SDFAA, // 推荐使用 SDF 抗锯齿模式 // atlasWidth: 1024, // 图集宽度 (2的幂) // atlasHeight: 1024, // 图集高度 (2的幂) // atlasPopulationMode: AtlasPopulationMode.Dynamic, // 动态填充 // enableMultiAtlasSupport: true // 启用多图集支持 // ); // return tmpFont; // } // public override bool SetFont(TMP_FontAsset font) // { // return gameOriginMainMenuUI.SetFont(font); // } public override Texture2D? LoadTexture(string imageFilePath) { return Utilities.ImageLoader.LoadImageFromFile(imageFilePath); } } }