using UnityEngine; namespace HideCharacter { public class HideList { public KeyCode hotkey = KeyCode.F5; public bool hideTail = true; public bool hideEyes = true; public bool hideEyebrow = true; public bool hideHair = true; public bool hideMouth = true; public bool hideArmLeft = true; public bool hideArmRight = false; public bool hideThighLeft = true; public bool hideThighRight = true; public bool hideWeapon = false; public bool hideHealthBar = true; } }