using HarmonyLib; namespace HideCharacter { [HarmonyPatch(typeof(CharacterEquipmentController), "ChangeEquipmentModel")] public class PatchCharacterEquipmentControllerChangeEquipmentModel { public static void Postfix(CharacterEquipmentController __instance) { var manage = ModBehaviour.hideHideCharacterManager; if (manage!=null) { manage.SetCharacterHide(manage.hide); } } } }