using System; using Cysharp.Threading.Tasks; using UnityEngine; namespace CharacterPreview { public class ShowListen:MonoBehaviour { private void Awake() { } private void OnEnable() { CreateModel(); } private void CreateModel() { try { _ = ModBehaviour.CreateCharacterModel(); } catch (Exception ex) { Debug.LogError($"创建角色模型失败: {ex}"); } } } }