Files
DuckovMods/HitFeedback/ModBehaviour.cs
m0_75251201 5d69efbc3f feat: 场景
2025-11-04 17:05:34 +08:00

159 lines
4.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Duckov;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace HitFeedback
{
public class ModBehaviour:Duckov.Modding.ModBehaviour
{
public const string AudioFolderName = "audio";
public const string ConfigFileName = "config.ini";
public string audioFolderPath;
public string configFilePath;
public Dictionary<string,float> audioFilePath = new Dictionary<string,float>();
public Health health;
public Config config=new Config();
public float totalWeight;
private void Update()
{
if (Input.GetKeyDown(KeyCode.F8))
{
PlayRandomAudioClip();
}
}
protected override void OnAfterSetup()
{
LevelManager.OnLevelInitialized += OnSceneLoaded;
audioFolderPath=Path.Combine(info.path,AudioFolderName);
configFilePath=Path.Combine(info.path, ConfigFileName);
FindWavFiles();
config.LoadConfig(configFilePath);
ApplyConfig();
foreach (var f in audioFilePath)
{
totalWeight+=f.Value;
}
}
protected override void OnBeforeDeactivate()
{
LevelManager.OnLevelInitialized -= OnSceneLoaded;
SaveConfig();
}
private void OnDestroy()
{
SaveConfig();
}
private void ApplyConfig()
{
foreach (var f in config.probability)
{
if (audioFilePath.ContainsKey(f.Key))
{
audioFilePath[f.Key] = f.Value;
}
}
}
private void SaveConfig()
{
config.probability.Clear();
foreach (var f in audioFilePath)
{
config.probability.Add(f.Key, f.Value);
}
config.SaveConfig(configFilePath);
}
private void FindWavFiles()
{
audioFilePath.Clear();
if (!Directory.Exists(audioFolderPath))
{
return;
}
try
{
string[] files = Directory.GetFiles(audioFolderPath, "*.wav", SearchOption.TopDirectoryOnly);
if (files.Length > 0)
{
foreach (string filePath in files)
{
audioFilePath.Add(Path.GetFileName(filePath), 1);
}
}
}
catch (UnauthorizedAccessException ex)
{
Debug.LogError($"Error: Access to '{audioFolderPath}' is denied. {ex.Message}");
}
catch (DirectoryNotFoundException ex)
{
Debug.LogError($"Error: Directory '{audioFolderPath}' not found. {ex.Message}");
}
catch (Exception ex)
{
Debug.LogError($"An unexpected error occurred: {ex.Message}");
}
}
private void OnSceneLoaded()
{
TryAddListener();
}
private void TryAddListener()
{
if (health)
{
health.OnHurtEvent.RemoveListener(OnHurtEvent);
}
health = CharacterMainControl.Main?.Health;
if (health)
{
health.OnHurtEvent.AddListener(OnHurtEvent);
}
}
private void OnHurtEvent(DamageInfo damageInfo)
{
PlayRandomAudioClip();
}
public void PlayRandomAudioClip()
{
if (audioFilePath.Count > 0)
{
var randomIndex = Random.Range(0, totalWeight);
foreach (var f in audioFilePath)
{
randomIndex -= f.Value;
if (randomIndex <= 0)
{
AudioManager.PostCustomSFX(Path.Combine(audioFolderPath, f.Key));
return;
}
}
}
else
{
Debug.LogWarning("Mod Feedback: No audio clips loaded to play.");
}
}
}
}