Files
DuckovMods/CharacterPreview/CharacterPreview.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>enable</Nullable>
<DuckovPath>D:\steam\steamapps\common\Escape from Duckov</DuckovPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\CharacterPreview</OutputPath>
<GenerateDependencyFile>false</GenerateDependencyFile>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>D:\steam\steamapps\common\Escape from Duckov\Duckov_Data\Mods\CharacterPreview</OutputPath>
<GenerateDependencyFile>false</GenerateDependencyFile>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\TeamSoda.*" Private="False"/>
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\ItemStatsSystem.dll" Private="False"/>
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\Unity*" Private="False"/>
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\FMODUnity.dll" Private="False"/>
<Reference Include="Eflatun.SceneReference">
<HintPath>..\..\..\steam\steamapps\common\Escape from Duckov\Duckov_Data\Managed\Eflatun.SceneReference.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.4.1"/>
</ItemGroup>
</Project>