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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/AI/JobNode_Nanorobots.cs

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1.5 KiB
C#
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using System.Collections.Generic;
using Data;
using Managers;
using Utils;
namespace AI
{
public class JobNode_Nanorobots:LeafNodeBase
{
private Dictionary<string,BehaviorTreeBase> children = new();
public override void Init(BehaviorTreeDef def, Entity.Entity selfEntity)
{
base.Init(def, selfEntity);
var robotLogicDefs = DefineManager.Instance.QueryDefinesByType<RobotLogicDef>();
List<BehaviorTreeDef> robotLogicBehaviorTreeDefs = new();
foreach (var logicDef in robotLogicDefs)
{
var logic=logicDef.behaviorTree;
if(logic==null)
continue;
robotLogicBehaviorTreeDefs.Add(logic);
}
foreach (var behaviorDef in robotLogicBehaviorTreeDefs)
{
var behaviorTree = BehaviorTreeUtils.ConvertToAIBase(behaviorDef);
if (behaviorTree == null)
continue;
behaviorTree.Init(behaviorDef, selfEntity);
children.Add(behaviorDef.defName, behaviorTree);
}
}
protected override Status ExecuteLeafLogic()
{
if (Program.Instance.CurrentRobotLogic == null)
return Status.Failure;
if (children.TryGetValue(Program.Instance.CurrentRobotLogic.defName, out BehaviorTreeBase behaviorTree))
{
return behaviorTree.Tick();
}
return Status.Failure;
}
}
}