2025-09-19 08:26:54 +08:00
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using UnityEngine;
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namespace Prefab
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{
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2025-10-10 14:08:23 +08:00
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public class TemporaryAnimatorSprite : TemporaryAnimator
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2025-09-19 08:26:54 +08:00
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{
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2025-10-10 14:08:23 +08:00
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[SerializeField] private SpriteAnimator spriteAnimator;
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2025-09-19 08:26:54 +08:00
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2025-10-10 14:08:23 +08:00
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public void Init(Sprite[] textures, float fps = 3)
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2025-09-19 08:26:54 +08:00
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{
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2025-10-10 14:08:23 +08:00
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if (!spriteAnimator)
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2025-09-19 08:26:54 +08:00
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spriteAnimator = GetComponentInChildren<SpriteAnimator>();
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if (!spriteAnimator) return;
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spriteAnimator.SetSprites(textures);
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spriteAnimator.SetFPS(fps);
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spriteAnimator.gameObject.SetActive(true);
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}
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}
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}
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