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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/ShopCardUIBuff.cs

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1.1 KiB
C#
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using System.Linq;
using Data;
using Entity;
using Managers;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UI
{
public class ShopCardUIBuff : ShopCardUI
{
private HediffDef hediffDef;
public override void Init()
{
var hediffList = DefineManager.Instance.QueryDefinesByType<HediffDef>();
if (!hediffList.Any())
return;
var index = Random.Range(0, hediffList.Length);
Init(hediffList[index]);
}
public void Init(HediffDef def)
{
if (def.textures is { Length: > 0 })
icon.sprite = PackagesImageManager.Instance.GetSprite(def.textures[0]);
SetLabel(def.label);
description.text = def.description;
hediffDef = def;
}
public override void OnEnter()
{
base.OnEnter();
if (Program.Instance.FocusedEntity is LivingEntity livingEntity)
{
livingEntity.AddHediff(new Hediff(hediffDef));
}
}
}
}