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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Data/BuildingDef.cs

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using UnityEngine;
namespace Data
{
public enum BuildingType
{
Static,
Dynamic,
}
public class BuildingDef : EntityDef
{
public BuildingType buildingType=BuildingType.Static;
public float slowDown = 0f;
public TileDef tile;
public KeyCode activateKey = KeyCode.F;
public float detectionRadius = 3;
public string triggerPosition;
public EventDef[] triggerEvents;
}
}