(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -1,45 +1,43 @@
using Entity;
namespace Data
{
public class AttributesOffsetDef : Define
{
// ======================================================================
// 绝对值偏移 (Added/Subtracted directly)
// ======================================================================
public float healthOffset = 0f;
public float moveSpeedOffset = 0f;
public float attackOffset = 0f;
public float defenseOffset = 0f;
public float attackSpeedOffset = 0f;
public float attackRangeOffset = 0f;
public float attackOffset;
public float attackPercentOffset;
public float attackRangeOffset;
public float attackRangePercentOffset;
public float attackSpeedOffset;
public float attackSpeedPercentOffset;
public float attackTargetCountOffset = 0f;
public float attackTargetCountOffset;
// ======================================================================
// 百分比偏移 (Multiplied as a factor, e.g., 0.1 for +10%)
// ======================================================================
public float healthPercentOffset = 0f; // 例如 0.1 表示 +10%
public float moveSpeedPercentOffset = 0f;
public float attackPercentOffset = 0f;
public float defensePercentOffset = 0f;
public float attackSpeedPercentOffset = 0f;
public float attackRangePercentOffset = 0f;
public float attackTargetCountPercentOffset;
public float damageTakenOffset;
public float damageTakenPercentOffset;
public float defenseOffset;
public float defensePercentOffset;
public float effectiveDamageOffset;
public float effectiveDamagePercentOffset;
public float healthOffset;
public float healthPercentOffset;
public float moveSpeedOffset;
public float moveSpeedPercentOffset;
public float attackTargetCountPercentOffset = 0f;
/// <summary>
/// 重载 + 操作符,用于合并两个 AttributesOffsetDef 实例。
/// 重载加法操作符,用于合并两个 AttributesOffsetDef 实例。
/// </summary>
/// <param name="a">第一个属性修正定义。</param>
/// <param name="b">第二个属性修正定义。</param>
/// <returns>一个新的 AttributesOffsetDef 实例,包含两个输入的累加值。</returns>
public static AttributesOffsetDef operator +(AttributesOffsetDef a, AttributesOffsetDef b)
{
// 处理 null 情况,如果其中一个为 null则返回另一个的副本或一个空实例如果两者都为 null
if (a == null && b == null) return new AttributesOffsetDef();
if (a == null) return b; // 如果 a 是 null返回 b 的值
if (b == null) return a; // 如果 b 是 null返回 a 的值
if (a == null) return b;
if (b == null) return a;
var combined = new AttributesOffsetDef
{
// 绝对值偏移累加
@@ -50,6 +48,9 @@ namespace Data
attackSpeedOffset = a.attackSpeedOffset + b.attackSpeedOffset,
attackRangeOffset = a.attackRangeOffset + b.attackRangeOffset,
attackTargetCountOffset = a.attackTargetCountOffset + b.attackTargetCountOffset,
damageTakenOffset = a.damageTakenOffset + b.damageTakenOffset,
effectiveDamageOffset = a.effectiveDamageOffset + b.effectiveDamageOffset,
// 百分比偏移累加
healthPercentOffset = a.healthPercentOffset + b.healthPercentOffset,
moveSpeedPercentOffset = a.moveSpeedPercentOffset + b.moveSpeedPercentOffset,
@@ -57,7 +58,9 @@ namespace Data
defensePercentOffset = a.defensePercentOffset + b.defensePercentOffset,
attackSpeedPercentOffset = a.attackSpeedPercentOffset + b.attackSpeedPercentOffset,
attackRangePercentOffset = a.attackRangePercentOffset + b.attackRangePercentOffset,
attackTargetCountPercentOffset = a.attackTargetCountPercentOffset + b.attackTargetCountPercentOffset
attackTargetCountPercentOffset = a.attackTargetCountPercentOffset + b.attackTargetCountPercentOffset,
damageTakenPercentOffset = a.damageTakenPercentOffset + b.damageTakenPercentOffset,
effectiveDamagePercentOffset = a.effectiveDamagePercentOffset + b.effectiveDamagePercentOffset
};
return combined;
}