mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-20 04:27:13 +08:00
(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
@@ -1,45 +1,43 @@
|
||||
using Entity;
|
||||
|
||||
namespace Data
|
||||
{
|
||||
public class AttributesOffsetDef : Define
|
||||
{
|
||||
// ======================================================================
|
||||
// 绝对值偏移 (Added/Subtracted directly)
|
||||
// ======================================================================
|
||||
public float healthOffset = 0f;
|
||||
public float moveSpeedOffset = 0f;
|
||||
public float attackOffset = 0f;
|
||||
public float defenseOffset = 0f;
|
||||
public float attackSpeedOffset = 0f;
|
||||
public float attackRangeOffset = 0f;
|
||||
public float attackOffset;
|
||||
public float attackPercentOffset;
|
||||
public float attackRangeOffset;
|
||||
public float attackRangePercentOffset;
|
||||
public float attackSpeedOffset;
|
||||
public float attackSpeedPercentOffset;
|
||||
|
||||
public float attackTargetCountOffset = 0f;
|
||||
public float attackTargetCountOffset;
|
||||
|
||||
// ======================================================================
|
||||
// 百分比偏移 (Multiplied as a factor, e.g., 0.1 for +10%)
|
||||
// ======================================================================
|
||||
public float healthPercentOffset = 0f; // 例如 0.1 表示 +10%
|
||||
public float moveSpeedPercentOffset = 0f;
|
||||
public float attackPercentOffset = 0f;
|
||||
public float defensePercentOffset = 0f;
|
||||
public float attackSpeedPercentOffset = 0f;
|
||||
public float attackRangePercentOffset = 0f;
|
||||
public float attackTargetCountPercentOffset;
|
||||
public float damageTakenOffset;
|
||||
public float damageTakenPercentOffset;
|
||||
public float defenseOffset;
|
||||
public float defensePercentOffset;
|
||||
public float effectiveDamageOffset;
|
||||
|
||||
public float effectiveDamagePercentOffset;
|
||||
|
||||
public float healthOffset;
|
||||
|
||||
public float healthPercentOffset;
|
||||
public float moveSpeedOffset;
|
||||
public float moveSpeedPercentOffset;
|
||||
|
||||
public float attackTargetCountPercentOffset = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// 重载 + 操作符,用于合并两个 AttributesOffsetDef 实例。
|
||||
/// 重载加法操作符,用于合并两个 AttributesOffsetDef 实例。
|
||||
/// </summary>
|
||||
/// <param name="a">第一个属性修正定义。</param>
|
||||
/// <param name="b">第二个属性修正定义。</param>
|
||||
/// <returns>一个新的 AttributesOffsetDef 实例,包含两个输入的累加值。</returns>
|
||||
public static AttributesOffsetDef operator +(AttributesOffsetDef a, AttributesOffsetDef b)
|
||||
{
|
||||
// 处理 null 情况,如果其中一个为 null,则返回另一个的副本(或一个空实例如果两者都为 null)。
|
||||
if (a == null && b == null) return new AttributesOffsetDef();
|
||||
if (a == null) return b; // 如果 a 是 null,返回 b 的值
|
||||
if (b == null) return a; // 如果 b 是 null,返回 a 的值
|
||||
if (a == null) return b;
|
||||
if (b == null) return a;
|
||||
|
||||
var combined = new AttributesOffsetDef
|
||||
{
|
||||
// 绝对值偏移累加
|
||||
@@ -50,6 +48,9 @@ namespace Data
|
||||
attackSpeedOffset = a.attackSpeedOffset + b.attackSpeedOffset,
|
||||
attackRangeOffset = a.attackRangeOffset + b.attackRangeOffset,
|
||||
attackTargetCountOffset = a.attackTargetCountOffset + b.attackTargetCountOffset,
|
||||
damageTakenOffset = a.damageTakenOffset + b.damageTakenOffset,
|
||||
effectiveDamageOffset = a.effectiveDamageOffset + b.effectiveDamageOffset,
|
||||
|
||||
// 百分比偏移累加
|
||||
healthPercentOffset = a.healthPercentOffset + b.healthPercentOffset,
|
||||
moveSpeedPercentOffset = a.moveSpeedPercentOffset + b.moveSpeedPercentOffset,
|
||||
@@ -57,7 +58,9 @@ namespace Data
|
||||
defensePercentOffset = a.defensePercentOffset + b.defensePercentOffset,
|
||||
attackSpeedPercentOffset = a.attackSpeedPercentOffset + b.attackSpeedPercentOffset,
|
||||
attackRangePercentOffset = a.attackRangePercentOffset + b.attackRangePercentOffset,
|
||||
attackTargetCountPercentOffset = a.attackTargetCountPercentOffset + b.attackTargetCountPercentOffset
|
||||
attackTargetCountPercentOffset = a.attackTargetCountPercentOffset + b.attackTargetCountPercentOffset,
|
||||
damageTakenPercentOffset = a.damageTakenPercentOffset + b.damageTakenPercentOffset,
|
||||
effectiveDamagePercentOffset = a.effectiveDamagePercentOffset + b.effectiveDamagePercentOffset
|
||||
};
|
||||
return combined;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user