(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -2,17 +2,20 @@ namespace Data
{
public enum WeaponType
{
Melee, // 近战武器
Ranged // 远程武器
Melee, // 近战武器
Ranged // 远程武器
}
public class WeaponDef : ItemDef
{
public WeaponType type = WeaponType.Melee;
public AttributesDef attributes;
public BulletDef bullet;
public string[] attackAnimation;
public float attackDetectionTime = 0;
public AttributesDef attributes;
public BulletDef bullet;
public bool showInHand = false;
public WeaponType type = WeaponType.Melee;
public bool useEntityAttackAnimation = true;
public WeaponDef() // 构造函数,用于设置武器的默认属性
{
maxStack = 1; // 武器默认最大堆叠为1