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(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
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@@ -1,8 +1,7 @@
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using System;
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using Base;
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using Data;
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using TMPro;
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using UnityEngine;
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using Utils;
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namespace Entity
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{
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@@ -14,7 +13,22 @@ namespace Entity
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public TMP_Text tip;
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public bool PlayerOnGround { get; private set; }
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override public void Init()
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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tip.gameObject.SetActive(true);
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PlayerOnGround = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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tip.gameObject.SetActive(false);
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PlayerOnGround = false;
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}
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public override void Init()
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{
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var textureSize = GetBodyTextureSize();
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outlineRenderer.size = textureSize;
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@@ -36,28 +50,13 @@ namespace Entity
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trigger.radius = buildingDef.detectionRadius;
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if (!string.IsNullOrEmpty(buildingDef.triggerPosition))
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{
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var position = Utils.StringUtils.StringToVector2(buildingDef.triggerPosition);
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var position = StringUtils.StringToVector2(buildingDef.triggerPosition);
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trigger.offset = position;
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}
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// tip.transform.localPosition += new Vector3(0f, textureSize.y * 2 / 3, 0f);
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tip.text = $"按{buildingDef.activateKey}打开{buildingDef.label}\n{buildingDef.description}";
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tip.gameObject.SetActive(false);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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tip.gameObject.SetActive(true);
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PlayerOnGround = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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tip.gameObject.SetActive(false);
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PlayerOnGround = false;
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}
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}
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}
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