(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -1,4 +1,5 @@
using Data;
using Managers;
namespace Parsing
{
@@ -11,7 +12,7 @@ namespace Parsing
public static bool HasEnemyInSight(Entity.Entity entity)
{
return Managers.EntityManager.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
return EntityManager.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
}
public static bool HasWeapon(Entity.Entity entity)
@@ -24,6 +25,7 @@ namespace Parsing
var weapon = entity.GetCurrentWeapon();
return weapon is { Type: WeaponType.Ranged };
}
public static bool HasMeleeWeapon(Entity.Entity entity)
{
var weapon = entity.GetCurrentWeapon();