(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -1,9 +1,9 @@
using Base;
using Data;
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using Base;
using Data;
using Entity;
using UnityEngine;
namespace Prefab
@@ -15,22 +15,15 @@ namespace Prefab
public Vector3 Position
{
get
{
return transform.position;
}
set
{
transform.position = value;
}
get => transform.position;
set => transform.position = value;
}
public void Init(Data.EntityDef entityDef)
public void Init(EntityDef entityDef)
{
entity.Init(entityDef);
outline.Init();
outline.Hide();
}
public void DefaultInit()
@@ -41,16 +34,17 @@ namespace Prefab
{
var orientationDict = new Dictionary<Orientation, ITick[]>();
foreach (Orientation orientation in Enum.GetValues(typeof(Orientation)))
{
orientationDict[orientation] = inf; // 所有值都指向同一个列表
}
}
outline.Init();
outline.Hide();
}
public override string ToString()
{
return $"实体定义: {entity.entityDef.defName}" +
$"实体位置: {entity.Position.x},{entity.Position.y},{entity.Position.z}";
}
}
}