(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

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using Base;
using Managers;
using TMPro;
namespace UI
{
public class InformationUI : UIBase, ITick
{
public TMP_Text entityInformation;
public TMP_Text dimensionInformation;
public void Tick()
{
var focus = Program.Instance.FocusedEntity;
if (focus)
{
var text = $"定义: {focus.entityDef.defName}\n" +
$"派系: {focus.affiliation}\n" +
$"属性: {focus.AttributesNow}\n" +
$"状态:{focus.CurrentState}\n" +
$"朝向:{focus.CurrentOrientation}\n";
entityInformation.text = text;
}
var focusDim = Program.Instance.FocusedDimension;
if (focusDim)
dimensionInformation.text =
$"定义:{focusDim.dimensionDefinition.defName}\n" +
$"实体总数:{EntityManager.Instance.GetAllEntities(focusDim.DimensionId).Length}";
}
public override void Show()
{
base.Show();
Clock.AddTick(this);
}
public override void Hide()
{
base.Hide();
Clock.RemoveTick(this);
}
}
}