(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -1,5 +1,7 @@
using Base;
using System;
using System.Collections.Generic;
using System.Globalization;
using Base;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -17,12 +19,12 @@ namespace UI
[SerializeField] private TMP_InputField progressStepDuration;
[SerializeField] private TMP_InputField exitAnimationDuration;
Base.Setting.GameSettings currentSettings;
private Setting.GameSettings currentSettings;
public override void Show()
{
base.Show();
currentSettings = Base.Setting.Instance.CurrentSettings;
currentSettings = Setting.Instance.CurrentSettings;
globalVolume.value = currentSettings.globalVolume;
developerMode.isOn = currentSettings.developerMode;
friendlyFire.isOn = currentSettings.friendlyFire;
@@ -32,45 +34,49 @@ namespace UI
exitAnimationDuration.text = currentSettings.exitAnimationDuration.ToString(CultureInfo.InvariantCulture);
windowResolution.ClearOptions();
var options = new System.Collections.Generic.List<TMP_Dropdown.OptionData>();
foreach (var resolution in Base.Setting.CommonResolutions)
{
var options = new List<TMP_Dropdown.OptionData>();
foreach (var resolution in Setting.CommonResolutions)
options.Add(new TMP_Dropdown.OptionData(resolution.ToString()));
}
windowResolution.AddOptions(options);
if (currentSettings.windowResolution != null)
{
var resolutionIndex = System.Array.FindIndex(Base.Setting.CommonResolutions, r => r == currentSettings.windowResolution);
var resolutionIndex =
Array.FindIndex(Setting.CommonResolutions, r => r == currentSettings.windowResolution);
windowResolution.value = resolutionIndex >= 0 ? resolutionIndex : 0;
}
else
{
windowResolution.value = 0;
}
windowMode.value = (int)currentSettings.currentWindowMode;
}
public void CancelSettings()
{
UIInputControl.Instance.Hide(this);
}
public void ApplySettings()
{
currentSettings.globalVolume = globalVolume.value;
currentSettings.developerMode = developerMode.isOn;
currentSettings.friendlyFire = friendlyFire.isOn;
currentSettings.currentWindowMode = (Base.Setting.WindowMode)windowMode.value;
currentSettings.windowResolution = Base.Setting.CommonResolutions[windowResolution.value];
currentSettings.currentWindowMode = (Setting.WindowMode)windowMode.value;
currentSettings.windowResolution = Setting.CommonResolutions[windowResolution.value];
currentSettings.progressStepDuration = float.Parse(progressStepDuration.text, CultureInfo.InvariantCulture);
currentSettings.exitAnimationDuration = float.Parse(exitAnimationDuration.text, CultureInfo.InvariantCulture);
currentSettings.exitAnimationDuration =
float.Parse(exitAnimationDuration.text, CultureInfo.InvariantCulture);
currentSettings.showMiniMap = showMiniMap.isOn;
Base.Setting.Instance.CurrentSettings = currentSettings;
Base.Setting.Instance.Apply();
Setting.Instance.CurrentSettings = currentSettings;
Setting.Instance.Apply();
}
public void EnterSetting()
{
ApplySettings();
UIInputControl.Instance.Hide(this);
Base.Setting.Instance.SaveSettings();
Setting.Instance.SaveSettings();
}
}
}