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(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
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@@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Managers;
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@@ -8,12 +7,13 @@ namespace UI
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{
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public class SkillTreeUI : FullScreenUI
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{
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public SkillTreeNodeInformationUI skillTreeNodeInformationUI;
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public SkillTreePageUI skillTreePageUIPrefab;
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public Transform skillTreePageUIParent; // 用于承载 SkillTreePageUI 实例的 Transform
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public List<SkillTreePageUI> skillTreePages = new List<SkillTreePageUI>();
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public List<SkillTreePageUI> skillTreePages = new();
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private int _index = 0;
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private int _index;
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public int Index
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{
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@@ -23,15 +23,9 @@ namespace UI
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_index = value;
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if (skillTreePages.Count == 0)
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return;
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while (_index < 0)
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{
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_index += skillTreePages.Count;
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}
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while (_index < 0) _index += skillTreePages.Count;
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while (_index >= skillTreePageUIParent.childCount)
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{
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_index -= skillTreePageUIParent.childCount;
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}
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while (_index >= skillTreePageUIParent.childCount) _index -= skillTreePageUIParent.childCount;
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}
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}
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@@ -45,12 +39,21 @@ namespace UI
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foreach (var page in pageList)
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{
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var pageUI = Instantiate(skillTreePageUIPrefab, skillTreePageUIParent);
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pageUI.skillTreeUI = this;
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pageUI.GenerateAndLayoutAllSkillTrees(page);
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skillTreePages.Add(pageUI);
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pageUI.gameObject.SetActive(false);
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}
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FocusedSkillTreePage.gameObject.SetActive(true);
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FocusedSkillTreePage?.gameObject.SetActive(true);
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}
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public override void TickUI()
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{
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if (skillTreeNodeInformationUI.gameObject.activeInHierarchy && Input.GetKeyDown(KeyCode.Escape))
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skillTreeNodeInformationUI.OnHide();
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else
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base.TickUI();
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}
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public void OnLeft()
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@@ -66,5 +69,11 @@ namespace UI
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Index++;
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FocusedSkillTreePage.gameObject.SetActive(true);
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}
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public void OnShowNodeInformation(SkillTreeNodeUI skillTreeNodeUI)
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{
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skillTreeNodeInformationUI.Init(skillTreeNodeUI);
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skillTreeNodeInformationUI.gameObject.SetActive(true);
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}
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}
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}
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