(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
2025-10-10 14:08:23 +08:00
parent 9a797479ff
commit 16b49f3d3a
1900 changed files with 114053 additions and 34157 deletions

View File

@@ -1,49 +1,43 @@
using System;
using TMPro;
using UnityEngine;
namespace UI
{
public class WaitStartUI:MonoBehaviour
public class WaitStartUI : MonoBehaviour
{
public TMP_Text text;
public string baseText;
public int dotCount = 3;
public int dotCounter = 0;
public int dotCounter;
public float updateTime = 1;
private float timer = 0;
private float timer;
private void Awake()
{
gameObject.SetActive(true);
}
private void Start()
{
if(string.IsNullOrEmpty(baseText))
{
if (string.IsNullOrEmpty(baseText))
baseText = text.text;
}
else
{
text.text = baseText;
}
}
private void Update()
{
timer+=Time.deltaTime;
if (this.timer >= updateTime)
timer += Time.deltaTime;
if (timer >= updateTime)
{
timer-=updateTime;
timer -= updateTime;
var dots = "";
for (var i = 0; i < dotCounter; i++)
{
dots += ".";
}
for (var i = 0; i < dotCounter; i++) dots += ".";
text.text = baseText + dots;
dotCounter += 1;
if (dotCounter > dotCount)
{
dotCounter = 0;
}
if (dotCounter > dotCount) dotCounter = 0;
}
}