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(client) feat:健康给予,路径优化,结算界面,商店界面 (#60)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
This commit is contained in:
@@ -1,241 +1,480 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
|
||||
<!-- 仅为符合示例结构,实际测试UI时这些引用可以省略,因为本例的SkillTreeDef并未引用它们 -->
|
||||
<AffiliationDef>
|
||||
<defName>TestFaction</defName>
|
||||
<label>测试派系</label>
|
||||
</AffiliationDef>
|
||||
<WeaponDef>
|
||||
<defName>TestWeapon</defName>
|
||||
<label>测试武器</label>
|
||||
</WeaponDef>
|
||||
<HediffDef>
|
||||
<defName>TestHediff</defName>
|
||||
<label>测试增益</label>
|
||||
</HediffDef>
|
||||
|
||||
<!-- 技能树节点定义,带有前置条件,用于UI结构和链接测试 -->
|
||||
|
||||
<!-- 基础节点:一个起点 -->
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||||
<!-- 宏观技能树 -->
|
||||
<SkillTreeDef>
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||||
<defName>Root_Skill</defName>
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||||
<label>初始技能</label>
|
||||
<description>所有路径的起点之一。</description>
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||||
<tag>test</tag> <!-- 已修改 -->
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||||
<cost>0</cost>
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||||
<faction>TestFaction</faction>
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||||
</SkillTreeDef>
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||||
|
||||
<!-- 线性发展路径 A -->
|
||||
<SkillTreeDef>
|
||||
<defName>LinearA_Node1</defName>
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||||
<label>线性A-1</label>
|
||||
<description>线性路径A的第一个节点。</description>
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||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>5</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>Root_Skill</li>
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||||
</prerequisites>
|
||||
</SkillTreeDef>
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||||
|
||||
<SkillTreeDef>
|
||||
<defName>LinearA_Node2</defName>
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||||
<label>线性A-2</label>
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||||
<description>线性路径A的中间节点。</description>
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||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>DesignGene</defName>
|
||||
<label>设计基因</label>
|
||||
<description>角色属性提升10%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>380,517</position>
|
||||
<cost>10</cost>
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||||
<faction>TestFaction</faction>
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||||
<prerequisites>
|
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<li>LinearA_Node1</li>
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</prerequisites>
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||||
<!-- 不指定位置,测试自动布局在下方 -->
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||||
<unlockedHediffs>
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||||
<li>
|
||||
<defName>DesignGene_Buff</defName>
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||||
<label>设计基因强化</label>
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||||
<description>角色全属性提升10%</description>
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||||
<isPermanent>true</isPermanent>
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||||
<stages>
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||||
<li>
|
||||
<attributesOffset>
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||||
<healthPercentOffset>0.1</healthPercentOffset>
|
||||
<attackPercentOffset>0.1</attackPercentOffset>
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||||
<defensePercentOffset>0.1</defensePercentOffset>
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||||
</attributesOffset>
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||||
</li>
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||||
</stages>
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||||
</li>
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||||
</unlockedHediffs>
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||||
</SkillTreeDef>
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||||
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||||
<SkillTreeDef>
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<defName>LinearA_Node3</defName>
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<label>线性A-3</label>
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<description>线性路径A的终点,可作为其他路径的前置。</description>
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<tag>test</tag> <!-- 已修改 -->
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||||
<defName>EnhancedMetabolism</defName>
|
||||
<label>增强代谢</label>
|
||||
<description>角色近战攻速提升5%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>614,639</position>
|
||||
<cost>15</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>LinearA_Node2</li>
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||||
</prerequisites>
|
||||
</SkillTreeDef>
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||||
|
||||
<!-- 分支与汇合路径 B -->
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||||
<SkillTreeDef>
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||||
<defName>BranchB_Root</defName>
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||||
<label>分支B-根</label>
|
||||
<description>分支路径B的起始节点。</description>
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||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>8</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>Root_Skill</li>
|
||||
<li>DesignGene</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>EnhancedMetabolism_Buff</defName>
|
||||
<label>增强代谢</label>
|
||||
<description>近战攻击速度提升5%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
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||||
<attackSpeedPercentOffset>0.05</attackSpeedPercentOffset>
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||||
</attributesOffset>
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||||
</li>
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||||
</stages>
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||||
</li>
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||||
</unlockedHediffs>
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||||
</SkillTreeDef>
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||||
|
||||
<SkillTreeDef>
|
||||
<defName>BranchB_Left</defName>
|
||||
<label>分支B-左</label>
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||||
<description>向左分支。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>12</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>BranchB_Root</li>
|
||||
</prerequisites>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>BranchB_Right</defName>
|
||||
<label>分支B-右</label>
|
||||
<description>向右分支。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>12</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>BranchB_Root</li>
|
||||
</prerequisites>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>MergeB_Output</defName>
|
||||
<label>汇合B-输出</label>
|
||||
<description>分支B汇合后的节点。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>FortressProtocol</defName>
|
||||
<label>堡垒协议</label>
|
||||
<description>基地生命值提升33%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>867,730</position>
|
||||
<cost>20</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>BranchB_Left</li>
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||||
<li>BranchB_Right</li>
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||||
</prerequisites>
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||||
</SkillTreeDef>
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||||
|
||||
<!-- 复杂多层网络结构 C:结合自动与手动布局 -->
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||||
<SkillTreeDef>
|
||||
<defName>ComplexC_Start</defName>
|
||||
<label>复杂C-起点</label>
|
||||
<description>复杂结构起点。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>10</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>BranchB_Left</li> <!-- 从分支B的左侧分支连接过来 -->
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||||
<li>EnhancedMetabolism</li>
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||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>FortressProtocol_Buff</defName>
|
||||
<label>堡垒协议</label>
|
||||
<description>基地建筑生命值提升33%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<healthPercentOffset>0.33</healthPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>ComplexC_Branch1</defName>
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||||
<label>复杂C-分支1</label>
|
||||
<description>复杂结构分支1。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>SmartCoordination</defName>
|
||||
<label>智能同调</label>
|
||||
<description>角色远程范围提升15%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>688,517</position>
|
||||
<cost>15</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>ComplexC_Start</li>
|
||||
<li>DesignGene</li>
|
||||
</prerequisites>
|
||||
<!-- 不指定位置,让系统自动布局 -->
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>SmartCoordination_Buff</defName>
|
||||
<label>智能同调</label>
|
||||
<description>远程攻击范围提升15%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<attackRangePercentOffset>0.15</attackRangePercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>ComplexC_Branch2</defName>
|
||||
<label>复杂C-分支2</label>
|
||||
<description>复杂结构分支2。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>15</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>ComplexC_Start</li>
|
||||
</prerequisites>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>ComplexC_LinearAfterBranch1</defName>
|
||||
<label>复杂C-分支1后继</label>
|
||||
<description>分支1的后继节点。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>UnmannedDefense</defName>
|
||||
<label>无人防御</label>
|
||||
<description>制造系统能够出现固定式防御塔设计图</description>
|
||||
<tag>Macro</tag>
|
||||
<position>929,575</position>
|
||||
<cost>20</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>ComplexC_Branch1</li>
|
||||
<li>EnhancedMetabolism</li>
|
||||
<li>SmartCoordination</li>
|
||||
</prerequisites>
|
||||
<!-- 不指定位置 -->
|
||||
<unlockedWeapons>
|
||||
<li>
|
||||
<defName>FixedDefenseTower_Blueprint</defName>
|
||||
<label>固定防御塔设计图</label>
|
||||
<description>解锁固定式防御塔的制造能力</description>
|
||||
</li>
|
||||
</unlockedWeapons>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>ComplexC_MergePoint</defName>
|
||||
<label>复杂C-汇合点</label>
|
||||
<description>汇合点,需要分支1后继和分支2才能解锁。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>CombatIntuition</defName>
|
||||
<label>战斗直觉</label>
|
||||
<description>角色造成的伤害提高5%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>1162,681</position>
|
||||
<cost>25</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>ComplexC_LinearAfterBranch1</li>
|
||||
<li>ComplexC_Branch2</li>
|
||||
<li>FortressProtocol</li>
|
||||
<li>UnmannedDefense</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>CombatIntuition_Buff</defName>
|
||||
<label>战斗直觉</label>
|
||||
<description>造成的所有伤害提高5%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<attackPercentOffset>0.05</attackPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<!-- 跨分支汇合 G:从之前两个独立路径汇合 -->
|
||||
<SkillTreeDef>
|
||||
<defName>GlobalMerge_Ultimate</defName>
|
||||
<label>终极技能</label>
|
||||
<description>需要线性路径A终点和分支B汇合点才能解锁的终极技能。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>50</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<defName>MaterialReconstruction</defName>
|
||||
<label>材料重构</label>
|
||||
<description>物质收集率提升10%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>596,382</position>
|
||||
<cost>15</cost>
|
||||
<prerequisites>
|
||||
<li>LinearA_Node3</li>
|
||||
<li>MergeB_Output</li>
|
||||
<li>DesignGene</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>MaterialReconstruction_Buff</defName>
|
||||
<label>材料重构</label>
|
||||
<description>资源收集效率提升10%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<!-- 假设有收集效率属性 -->
|
||||
<gatherEfficiencyPercentOffset>0.1</gatherEfficiencyPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>GlobalMerge_Finale</defName>
|
||||
<label>大结局</label>
|
||||
<description>需要所有主要复杂分支都解锁才能获得的技能。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>100</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>GlobalMerge_Ultimate</li>
|
||||
<li>ComplexC_MergePoint</li>
|
||||
</prerequisites>
|
||||
<!-- 不指定位置,让UI自动布局在下方 -->
|
||||
</SkillTreeDef>
|
||||
|
||||
<!-- 孤立节点:确保UI能显示未连接的节点 -->
|
||||
<SkillTreeDef>
|
||||
<defName>Isolated_Discovery</defName>
|
||||
<label>孤立发现</label>
|
||||
<description>一个独立存在,不连接任何其他节点的技能。可能通过特殊事件解锁。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>30</cost>
|
||||
<faction>TestFaction</faction>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>AnotherIsolated_Path</defName>
|
||||
<label>另一条孤立路径</label>
|
||||
<description>另一条完全独立的路径起始点。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<cost>10</cost>
|
||||
<faction>TestFaction</faction>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>AnotherIsolated_Node2</defName>
|
||||
<label>孤立路径2</label>
|
||||
<description>孤立路径的第二个节点。</description>
|
||||
<tag>test</tag> <!-- 已修改 -->
|
||||
<defName>EnhancedRecycling</defName>
|
||||
<label>强化回收</label>
|
||||
<description>遗落之物掉率提升3%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>869,337</position>
|
||||
<cost>20</cost>
|
||||
<faction>TestFaction</faction>
|
||||
<prerequisites>
|
||||
<li>AnotherIsolated_Path</li>
|
||||
<li>MaterialReconstruction</li>
|
||||
</prerequisites>
|
||||
<!-- 不指定位置,让系统自动布局 -->
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>EnhancedRecycling_Buff</defName>
|
||||
<label>强化回收</label>
|
||||
<description>掉落物品概率提升3%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<!-- 假设有掉落率属性 -->
|
||||
<dropRatePercentOffset>0.03</dropRatePercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
</Define>
|
||||
<SkillTreeDef>
|
||||
<defName>AdaptiveI</defName>
|
||||
<label>自适应-Ⅰ</label>
|
||||
<description>相关物品效果提升10%</description>
|
||||
<tag>Macro</tag>
|
||||
<position>1118,266</position>
|
||||
<cost>25</cost>
|
||||
<prerequisites>
|
||||
<li>EnhancedRecycling</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>AdaptiveI_Buff</defName>
|
||||
<label>自适应Ⅰ型</label>
|
||||
<description>物品效果提升10%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<itemEffectPercentOffset>0.1</itemEffectPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<!-- 微观技能树 -->
|
||||
<SkillTreeDef>
|
||||
<defName>NanoSwarm</defName>
|
||||
<label>纳米集群</label>
|
||||
<description>纳米机器人基础数量提升10</description>
|
||||
<tag>Micro</tag>
|
||||
<position>1387,517</position>
|
||||
<cost>10</cost>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>NanoSwarm_Buff</defName>
|
||||
<label>纳米集群</label>
|
||||
<description>纳米机器人基础数量+10</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoBotCountOffset>10</nanoBotCountOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>RegulatedMetabolism</defName>
|
||||
<label>调控代谢</label>
|
||||
<description>纳米机器人回血效率提升5%</description>
|
||||
<tag>Micro</tag>
|
||||
<position>1152,640</position>
|
||||
<cost>15</cost>
|
||||
<prerequisites>
|
||||
<li>NanoSwarm</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>RegulatedMetabolism_Buff</defName>
|
||||
<label>调控代谢</label>
|
||||
<description>纳米机器人恢复效率提升5%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoHealEfficiencyPercentOffset>0.05</nanoHealEfficiencyPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>PreventiveMaintenance</defName>
|
||||
<label>预防维护</label>
|
||||
<description>纳米机器人异常处理提升33%</description>
|
||||
<tag>Micro</tag>
|
||||
<position>1078,517</position>
|
||||
<cost>15</cost>
|
||||
<prerequisites>
|
||||
<li>NanoSwarm</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>PreventiveMaintenance_Buff</defName>
|
||||
<label>预防维护</label>
|
||||
<description>纳米机器人异常状态抵抗提升33%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoMalfunctionResistPercentOffset>0.33</nanoMalfunctionResistPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>IntensifiedAlgorithm</defName>
|
||||
<label>激化算法</label>
|
||||
<description>纳米机器人过载效果15%</description>
|
||||
<tag>Micro</tag>
|
||||
<position>1170,382</position>
|
||||
<cost>15</cost>
|
||||
<prerequisites>
|
||||
<li>NanoSwarm</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>IntensifiedAlgorithm_Buff</defName>
|
||||
<label>激化算法</label>
|
||||
<description>纳米机器人过载性能提升15%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoOverloadEffectPercentOffset>0.15</nanoOverloadEffectPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>NanoTorrent</defName>
|
||||
<label>纳米洪流</label>
|
||||
<description>每击杀10威胁度的怪物,恢复纳米机器人2数量</description>
|
||||
<tag>Micro</tag>
|
||||
<position>841,611</position>
|
||||
<cost>20</cost>
|
||||
<prerequisites>
|
||||
<li>RegulatedMetabolism</li>
|
||||
<li>PreventiveMaintenance</li>
|
||||
<li>IntensifiedAlgorithm</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>NanoTorrent_Buff</defName>
|
||||
<label>纳米洪流</label>
|
||||
<description>击杀威胁度10的敌人恢复2个纳米机器人</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>HediffComp_NanoRestoreOnKill</compClass>
|
||||
<properties>{"threatThreshold": 10, "nanoRestoreAmount": 2}</properties>
|
||||
</li>
|
||||
</comps>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>MolecularReconstruction</defName>
|
||||
<label>分子重构</label>
|
||||
<description>每击杀10威胁度的怪物,杀怪提升纳米机器人1%性能</description>
|
||||
<tag>Micro</tag>
|
||||
<position>879,393</position>
|
||||
<cost>20</cost>
|
||||
<prerequisites>
|
||||
<li>IntensifiedAlgorithm</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>MolecularReconstruction_Buff</defName>
|
||||
<label>分子重构</label>
|
||||
<description>击杀威胁度10的敌人提升纳米机器人1%性能</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>HediffComp_NanoBoostOnKill</compClass>
|
||||
<properties>{"threatThreshold": 10, "performanceBoostPercent": 0.01}</properties>
|
||||
</li>
|
||||
</comps>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>ReplicationProtocol</defName>
|
||||
<label>复制协议</label>
|
||||
<description>每分钟,纳米机器人进行一次自我复制(当前纳米机器人数量*2)</description>
|
||||
<tag>Micro</tag>
|
||||
<position>602,681</position>
|
||||
<cost>25</cost>
|
||||
<prerequisites>
|
||||
<li>NanoTorrent</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>ReplicationProtocol_Buff</defName>
|
||||
<label>复制协议</label>
|
||||
<description>每分钟纳米机器人数量翻倍</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>HediffComp_NanoReplication</compClass>
|
||||
<properties>{"replicationInterval": 60, "replicationMultiplier": 2.0}</properties>
|
||||
</li>
|
||||
</comps>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>DataDriven</defName>
|
||||
<label>数据驱动</label>
|
||||
<description>纳米机器人智能策略优化</description>
|
||||
<tag>Micro</tag>
|
||||
<position>640,481</position>
|
||||
<cost>25</cost>
|
||||
<prerequisites>
|
||||
<li>MolecularReconstruction</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>DataDriven_Buff</defName>
|
||||
<label>数据驱动</label>
|
||||
<description>纳米机器人AI行为优化,效率提升</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoAIEfficiencyPercentOffset>0.25</nanoAIEfficiencyPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
|
||||
<SkillTreeDef>
|
||||
<defName>AdaptiveII</defName>
|
||||
<label>自适应-Ⅱ</label>
|
||||
<description>相关物品效果提升10%</description>
|
||||
<tag>Micro</tag>
|
||||
<position>647,265</position>
|
||||
<cost>25</cost>
|
||||
<prerequisites>
|
||||
<li>MolecularReconstruction</li>
|
||||
</prerequisites>
|
||||
<unlockedHediffs>
|
||||
<li>
|
||||
<defName>AdaptiveII_Buff</defName>
|
||||
<label>自适应Ⅱ型</label>
|
||||
<description>纳米相关物品效果提升10%</description>
|
||||
<isPermanent>true</isPermanent>
|
||||
<stages>
|
||||
<li>
|
||||
<attributesOffset>
|
||||
<nanoItemEffectPercentOffset>0.1</nanoItemEffectPercentOffset>
|
||||
</attributesOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</li>
|
||||
</unlockedHediffs>
|
||||
</SkillTreeDef>
|
||||
</Define>
|
||||
Reference in New Issue
Block a user