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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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@@ -15,11 +15,13 @@ namespace Entity
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public Attributes(AttributesDef def)
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{
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if (def == null)
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return;
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health = def.health;
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moveSpeed = def.moveSpeed;
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attack = def.attack;
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defense = def.defense;
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attackSpeed = def.attackSpeed;
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attackSpeed = MathF.Max(0.0001f,def.attackSpeed);
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attackRange = def.attackRange;
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attackTargetCount = def.attackTargetCount;
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}
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