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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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@@ -17,7 +17,7 @@ namespace Entity
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/// <summary>
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/// 表示一个具有生命周期、属性和可受健康状态(Hediff)影响的实体。
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/// </summary>
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public class LivingEntity : Entity
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public class LivingEntity : CombatantEntity
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{
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// 存储应用于此实体的所有健康状态(Hediff)列表。
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protected List<Hediff> hediffs = new List<Hediff>();
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