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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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@@ -12,6 +12,7 @@ namespace Entity
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public class Pickup : Entity
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{
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public ItemResource itemResource;
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protected override void AutoBehave()
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{
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}
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@@ -30,7 +31,6 @@ namespace Entity
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foreach (var state in states)
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{
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bodyNodes.TryAdd(state, new Dictionary<Orientation, GameObject>());
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bodyAnimationNode.TryAdd(state, new Dictionary<Orientation, ITick[]>());
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}
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var texture = itemResource.Icon;
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@@ -49,10 +49,8 @@ namespace Entity
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bodyNodes[EntityState.Idle][Orientation.Down] = animatorObj;
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var animator = animatorObj.GetComponent<SpriteAnimator>();
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animator.SetSprites(texture.ToArray());
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ITick[] ticks = { animator };
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bodyAnimationNode[EntityState.Idle][Orientation.Down] = ticks;
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}
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SetBodyTexture(EntityState.Idle, Orientation.Down);
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}
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