(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

View File

@@ -9,8 +9,8 @@ namespace Managers
public class ItemResourceManager : Utils.Singleton<ItemResourceManager>, ILaunchManager
{
private ItemResource defaultItem;
private readonly Dictionary<string, Item.ItemResource> _items = new();
private readonly Dictionary<string, List<Item.ItemResource>> _itemsByName = new(); // 保持按显示名称查找的字典
private readonly Dictionary<string, ItemResource> _items = new();
private readonly Dictionary<string, List<ItemResource>> _itemsByName = new(); // 保持按显示名称查找的字典
public string StepDescription => "加载物品定义中";
@@ -39,17 +39,17 @@ namespace Managers
continue;
}
Item.ItemResource itemResource;
ItemResource itemResource;
if (def is WeaponDef currentWeaponDef)
{
itemResource = new Item.WeaponResource(
itemResource = new WeaponResource(
currentWeaponDef
);
}
else
{
itemResource = new Item.ItemResource(
itemResource = new ItemResource(
def
);
}
@@ -57,26 +57,26 @@ namespace Managers
_items.Add(def.defName, itemResource);
if (!_itemsByName.ContainsKey(itemResource.Name))
{
_itemsByName.Add(itemResource.Name, new List<Item.ItemResource>());
_itemsByName.Add(itemResource.Name, new List<ItemResource>());
}
_itemsByName[itemResource.Name].Add(itemResource);
}
}
public Item.ItemResource GetItem(string defName)
public ItemResource GetItem(string defName)
{
return _items.GetValueOrDefault(defName, null);
return _items.GetValueOrDefault(defName, defaultItem);
}
public Item.ItemResource FindItemByName(string itemName)
public ItemResource FindItemByName(string itemName)
{
if (string.IsNullOrEmpty(itemName)) return null;
if (string.IsNullOrEmpty(itemName)) return defaultItem;
return _itemsByName.GetValueOrDefault(itemName)?.FirstOrDefault();
}
public List<Item.ItemResource> FindAllItemsByName(string itemName)
public List<ItemResource> FindAllItemsByName(string itemName)
{
if (string.IsNullOrEmpty(itemName)) return new List<Item.ItemResource>();
return _itemsByName.GetValueOrDefault(itemName, new List<Item.ItemResource>());
if (string.IsNullOrEmpty(itemName)) return new List<ItemResource>();
return _itemsByName.GetValueOrDefault(itemName, new List<ItemResource>());
}
public void Clear()