(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

View File

@@ -1,3 +1,6 @@
using System.Threading.Tasks;
using Data;
using Managers;
using UnityEngine;
namespace Map
@@ -19,6 +22,9 @@ namespace Map
public Vector3 cameraPosition;
public Entity.Entity focusEntity;
public string mapGeneratorId;
public DimensionDef dimensionDefinition;
/// <summary>
/// 获取此维度的唯一标识符。
/// </summary>
@@ -53,7 +59,7 @@ namespace Map
Program.Instance.RegisterDimension(this);
mapGenerator.Init();
var size = mapGenerator.baseMap.GetSize();
var size = mapGenerator.GetSize();
cameraPosition = new Vector3(size.x / 2f, size.y / 2f, -10)+transform.position;
// 5. 处理 defaultOpen 逻辑设置Program的焦点维度
@@ -63,6 +69,15 @@ namespace Map
Program.Instance.SetFocusedDimension(_dimensionId);
}
mapGeneratorId = Configs.ConfigManager.Instance.GetValue<string>(mapGeneratorId);
if (!string.IsNullOrEmpty(mapGeneratorId))
{
dimensionDefinition=DefineManager.Instance.FindDefine<DimensionDef>(mapGeneratorId);
if (dimensionDefinition != null)
{
_=ApplyDimensionDef(dimensionDefinition);
}
}
}
@@ -74,6 +89,17 @@ namespace Map
Program.Instance.UnregisterDimension(this);
}
}
private async Task ApplyDimensionDef(DimensionDef def)
{
if (def.mapGenerators != null)
{
foreach (var defMapGenerator in def.mapGenerators)
{
await TileManager.Instance.ApplyMapGenerator(defMapGenerator.defName, mapGenerator);
}
}
}
}
}