(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

View File

@@ -1,41 +1,36 @@
using System;
using Managers;
using UnityEngine;
using UnityEngine.Tilemaps;
using Utils;
namespace Map
{
public class MapGenerator : MonoBehaviour
{
public DoubleMap baseMap;
public Tilemap baseTilemap;
public Tilemap buildingTilemap;
public Tilemap plantTilemap;
public void Init()
{
Managers.DefineManager.Instance.Init();
Managers.PackagesImageManager.Instance.Init();
Managers.TileManager.Instance.Init();
var size = 100;
baseMap.InitializeData(size, size);
for (var i = 0; i < size; i++)
{
for (var j = 0; j < size; j++)
{
var dx = i - size / 2;
var dy = j - size / 2;
baseMap.mapData[i][j] = (int)(Math.Sqrt(dx * dx + dy * dy) / 5) & 1;
}
}
baseMap.RefreshAllTiles();
}
public Vector2Int GetSize()
{
return baseMap.GetSize();
return new Vector2Int(100, 100);
}
public Vector2Int GetWorldCoordinates(Vector2Int mapCoordinates)
public Vector2 GetWorldCoordinates(Vector2Int coord)
{
return new Vector2Int((int)transform.position.x, (int)transform.position.y) + mapCoordinates;
return transform.position + new Vector3(coord.x, coord.y);
}
public void Clear()
{
baseTilemap.ClearAllTiles();
buildingTilemap.ClearAllTiles();
plantTilemap.ClearAllTiles();
}
}
}