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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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@@ -1,3 +1,5 @@
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using Data;
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namespace Parsing
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{
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public static class ConditionFunctions
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@@ -11,5 +13,21 @@ namespace Parsing
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{
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return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
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}
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public static bool HasWeapon(Entity.Entity entity)
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{
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return entity.GetCurrentWeapon() != null;
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}
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public static bool HasRangedWeapon(Entity.Entity entity)
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{
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var weapon = entity.GetCurrentWeapon();
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return weapon is { Type: WeaponType.Ranged };
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}
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public static bool HasMeleeWeapon(Entity.Entity entity)
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{
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var weapon = entity.GetCurrentWeapon();
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return weapon is { Type: WeaponType.Melee };
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}
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}
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}
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