(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

View File

@@ -1,3 +1,5 @@
using Data;
namespace Parsing
{
public static class ConditionFunctions
@@ -11,5 +13,21 @@ namespace Parsing
{
return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
}
public static bool HasWeapon(Entity.Entity entity)
{
return entity.GetCurrentWeapon() != null;
}
public static bool HasRangedWeapon(Entity.Entity entity)
{
var weapon = entity.GetCurrentWeapon();
return weapon is { Type: WeaponType.Ranged };
}
public static bool HasMeleeWeapon(Entity.Entity entity)
{
var weapon = entity.GetCurrentWeapon();
return weapon is { Type: WeaponType.Melee };
}
}
}