(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

View File

@@ -11,26 +11,18 @@ namespace Prefab
protected override void ValidateComponent()
{
_renderer = GetComponent<SpriteRenderer>();
if (_renderer == null)
{
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
if (_renderer != null) return;
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
protected override void SetDisplaySprite(Sprite sprite)
{
if (_renderer != null)
if (_renderer)
{
_renderer.sprite = sprite;
}
}
// [可选] 如果SpriteAnimator需要任何Awake后特有的初始化逻辑可以在这里重写
// protected override void Awake()
// {
// base.Awake(); // 确保调用基类的Awake
// // 子类特有的初始化
// }
}
}