mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-20 08:37:13 +08:00
(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
@@ -11,26 +11,18 @@ namespace Prefab
|
||||
protected override void ValidateComponent()
|
||||
{
|
||||
_renderer = GetComponent<SpriteRenderer>();
|
||||
if (_renderer == null)
|
||||
{
|
||||
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
|
||||
enabled = false; // 禁用脚本如果组件缺失
|
||||
}
|
||||
if (_renderer != null) return;
|
||||
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
|
||||
enabled = false; // 禁用脚本如果组件缺失
|
||||
}
|
||||
|
||||
protected override void SetDisplaySprite(Sprite sprite)
|
||||
{
|
||||
if (_renderer != null)
|
||||
if (_renderer)
|
||||
{
|
||||
_renderer.sprite = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
// [可选] 如果SpriteAnimator需要任何Awake后特有的初始化逻辑,可以在这里重写
|
||||
// protected override void Awake()
|
||||
// {
|
||||
// base.Awake(); // 确保调用基类的Awake
|
||||
// // 子类特有的初始化
|
||||
// }
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user