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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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Client/Assets/Scripts/Prefab/TemporaryAnimatorImageUI.cs
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20
Client/Assets/Scripts/Prefab/TemporaryAnimatorImageUI.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Prefab
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{
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public class TemporaryAnimatorImageUI:TemporaryAnimator
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{
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public UIImageAnimator imageAnimator;
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public RectTransform rectTransform;
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public void Init(Sprite[] sprite,float fps=3)
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{
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if (imageAnimator == null)
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imageAnimator = GetComponentInChildren<UIImageAnimator>();
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if (!imageAnimator) return;
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imageAnimator.SetSprites(sprite);
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imageAnimator.SetFPS(fps);
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}
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}
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}
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