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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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21
Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs
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21
Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs
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using UnityEngine;
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namespace Prefab
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{
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public class TemporaryAnimatorSprite:TemporaryAnimator
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{
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[SerializeField]
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private SpriteAnimator spriteAnimator;
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public void Init(Sprite[] textures,float fps=3)
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{
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if(!spriteAnimator)
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spriteAnimator = GetComponentInChildren<SpriteAnimator>();
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if (!spriteAnimator) return;
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spriteAnimator.SetSprites(textures);
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spriteAnimator.SetFPS(fps);
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spriteAnimator.gameObject.SetActive(true);
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}
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}
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}
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