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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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33
Client/Assets/Scripts/Test/TempAnimationTest.cs
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33
Client/Assets/Scripts/Test/TempAnimationTest.cs
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using System;
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using Data;
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using Managers;
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using UnityEngine;
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namespace Test
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{
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public class TempAnimationTest:MonoBehaviour
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{
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public string testMessage="测试消息";
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public PromptDisplayCategory displayCategory;
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public Color messsageColor = Color.white;
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private void Start()
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{
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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TemporaryAnimationManager.Instance.GenerateTemporaryAnimation("1,2,3,4,5,1,2,3,4,5",
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Camera.main.ScreenToWorldPoint(Input.mousePosition));
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}
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if (Input.GetMouseButtonDown(1))
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{
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MessageManager.Instance.DisplayMessage(testMessage,displayCategory,messsageColor);
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}
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}
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}
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}
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