(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
This commit is contained in:
2025-09-19 08:26:54 +08:00
parent 78849e0cc5
commit 87a8abe86c
282 changed files with 19364 additions and 8824 deletions

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using System;
using Data;
using Managers;
using UnityEngine;
namespace Test
{
public class TempAnimationTest:MonoBehaviour
{
public string testMessage="测试消息";
public PromptDisplayCategory displayCategory;
public Color messsageColor = Color.white;
private void Start()
{
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
TemporaryAnimationManager.Instance.GenerateTemporaryAnimation("1,2,3,4,5,1,2,3,4,5",
Camera.main.ScreenToWorldPoint(Input.mousePosition));
}
if (Input.GetMouseButtonDown(1))
{
MessageManager.Instance.DisplayMessage(testMessage,displayCategory,messsageColor);
}
}
}
}