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(client) feat:实现技能树界面,实现地图生成器,实现维度指定,实现规则瓦片定义,实现逃跑逻辑,实现消息定义,实现武器动画,实现受击动画 fix: 修复单攻击子弹击中多个目标,修复人物属性计算错误 (#56)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/56
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21
Client/Assets/Scripts/Utils/RotateTool.cs
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21
Client/Assets/Scripts/Utils/RotateTool.cs
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using UnityEngine;
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namespace Utils
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{
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public static class RotateTool
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{
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// 旋转对象到指定方向
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public static void RotateTransformToDirection(Transform transform, Vector3 targetDirection)
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{
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// 确保目标方向不是零向量
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if (targetDirection == Vector3.zero)
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return;
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// 计算当前向上方向与目标方向之间的角度
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var angle = Mathf.Atan2(targetDirection.y, targetDirection.x) * Mathf.Rad2Deg;
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// 应用旋转
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transform.rotation = Quaternion.Euler(0f, 0f, angle);
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}
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}
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}
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